A powerful clan of blacksmiths, Clan Ironspirit is well known as the single best source for forged goods of any metal throughout the world. Many a legendary artifact has been born underneath their hammers, however, their price is almost never something so simple as mere gold.
It’s round. It’s silvery. It’s got a handle. It’s been used to make a million excellent meals, and even more dogs. It’s also got a face shaped dent in the bottom.
The legendary blacksmith, founder of clan Ironspirit, and he whom brought the steel of the Gods themselves to mortal man.
Be wary, adventurer, of the smoke of Mal’Mennoth, that dread, choking cloud that blots out the very sun! Be wary, adventurer, of the demon’s dread shadow, of the things that prey on your mind!
“A man needs two things to become a saint. He must perform three miracles, and then he must die. Perform your miracles, sir, and come to me when you are ready to become a saint.”
—Azariah Saintmaker, Dread Lord of Hatred
A freed air elemental, with a reason to stick around.
Man, too, is a primal creature, though he binds himself with the chains named Reason and Law, locked link by link from birth. Yet, those locks can be opened, the links broken, in both the savage world of the street-slum, and in the gilded cages of nobility.
One such creature is the falconer Jon Raptorclaw, once no more than a street urchin, now one of the king’s most valued rangers.. when he can be found.
A divinely aware ornament, this device serves to conceal and hide from the most powerful of beings…
In accordance with my own Quest:
And they shall beat their swords into plowshares, the implements of war returning life to the land.
These necromancers are maintanied by the warlord-king of Delegroth, in order to augment his armies and decimate his foes.
Once a ‘stew-plate’ assassin, Bren Bloodblade has come up swiftly in the underworld, his talents genuinely disturbing to the powers that be…
A mad doctor who dared defy the laws of the natural order, to transcend death itself, and the creature he created.
All know that Elves cannot die, and that Men do. All know that Men go unto the Underworld upon their death, and that the Elves retire unto the Spiritual Elysium. Yet in the Great Scheme, where goes the one with one foot in the Underworld, and one foot in the Realm of Spirit?
When one cannot die, obsession with death is such a natural thing.
One of the common variations on magic is the concept of ‘sword mages’ or ‘knight mages’. We all know and love them as the folks in full plate that split globes in twain with flaming swords, before twirling around to change their flame sword to an ice sword so they can stab the flaming angel of vengeance in the chest to maximum effect.
The nobleman’s daughter must be escorted from place to place, but her addiction may make the journey far harder than it need be..,
While we’re talking about the subject of constructing religions, I’d like to bring up the concept of the Creed. The creed is nothing more than a simple statement of the religion’s beliefs, meant to be recited. If you cannot write a creed for your monotheistic religion, it probably needs work on internal consistency. Creed examples:
This religion is meant to be a minor counterpoint, or even a cult, in a world dominated by a polytheistic religion. Religions do not exist in a vacuum, and few worlds are homogenous enough to have only one religion.
A form of magic whereupon talismans are grafted to the skin in order to grant power.
For all the aquaducts coming into the city, there munt be a place for the water to leave. Thus, many years ago, the Blackwater Tunnels were commissioned to carry sewage away from the city buildings.
These small, luminescent creatures are a distant relative of the willowisp, little bits of orangish light that are attracted by the flames of a fire. When enough of them have gathered around a fire, the fire appears to take on a fuzzy indistinctness.
This really comes from an ancient Chinese novel. Imagine during the PCs' travels, they come to a place where the gender roles are completely reversed. What adventures will the PCs encounter in such a place?