War has begun, and the troops have begun to move. Lying on the border between Esteov and the God’s Spine Mountains, Kerrengen Keep secures the main source of fresh water for the capital of Esteov, Lake Kerrengen.
Taronia - Land of mystics and sages. Taronia - Land of the Gods. Taronia - Land of Conquerers.
Capable of delivering up to 20 iron spikes per minute at nearly the velocity of an arrow, the Iron Spike Launcher-9000 is the front line weapon of his most elite clock-work soldiers.
Alowin Brackwater is a beautiful young man, with mesmerizing eyes and a sly, mischievious expression. He just happens to be painted on a large canvas, rather than being alive. Surely, this cannot be held against him.
The Six-Stringed Laser Axe of Thorin Stardust, the Most Metal Space Dwarf in History.
Gene-engineered for deep-space, the Salvorathan resemble nothing quite so much as the legendary ‘dwarf’.
Built for an assassin, the Devouring hand can pass many an attempt to detect it, yet it demands a terrible price of its wearer…
What weight has legacy, what strength has a name, in an era when the stars themselves bend to the will of man, when the gods have been forgotten?
When man thinks of the wild, he thinks of the lush greenery of the forest, of the majestic plains and the deep mountains. He thinks of the elegant wild deer, of the mighty bear and the stealthy wolf. But there is another side to nature. This is the Legacy of one who learned.
The product of a conjuring gone horribly awry, the Devourer hungers, and it hungers not for anything of this world, nor of the next..
The Great Black Stag of the Southern Forests, Donnerwunsch has drunken deeply of the rivers of the Desert of Divine Despair.
Shirion may have been a human once. That time is long past. Now, it is an ever-shifting being, its form lost to time.
Brendan stared at the creature in the pale moonlight, transfixed by the silvery petals that glistened beneath that perfect purity. It was not until his final breath that he gathered his wits enough to scream after the thing had descended on him, all muscle and thorns and hard, barklike skin. It was too impossible, even the crimson blossoms that shone in the light of the moon.
A single room in the lair of those cast away by the gods, this place of worship is nothing the adventurers are likely to expect here.
This mighty polearm contains the bound and unwilling spirit of a daemon, who’s dearest desire is eternal vengance on the one who bound him.
Sacred tools of protection granted to those who must travel in the name of the One God, these lightly made, weighted gloves are easily overlooked.
A long forgotten city, with surprising inhabitants.
A loose organization of heros who have toppled regimes, the Brothers of Dusk and Dawn have given their lives to the Gods of Chaos, becoming potent agents of change through out the known worlds…
A simple knife, designed to hold its poison far longer than a blade with poison simply smeared over it.
Twin Shards of the Storm reforged to work in concert, the Gauntlets of the Fallen Frost grant the user power over winter’s weather, but at a certain price…
With a huge number of sacrificial victims, another realm long ago secretly bound a Prince of the land spirits, Iorstonn by name, thus ensuring the fertility, and improving the magical defences, of their realm. But binding that Prince to one spot has disrupted the weather and magical patterns (ley lines?) over half the continent. Things have become bad enough that a coalition has been formed to rectify the situation, once divinations have established the cause.
Your party is one of the teams assembled to do the rectification: find the binding object and steal it ("so that we can destroy it here in our realm, of course"...*) or destroy it over there. Presumably the Prince will be grateful to his rescuers and angry at the binders, but with a greater spirit like Iorstonn one can never be sure: such beings are "tricksy".
* Of course, the rulers of our realm might want to control Iorstonn for their own ends...