They say you give up a few things, chasing a dream. In those mists that's the literal truth, for every dream of yours that comes true, a piece of yourself, mind, body, or soul, gets taken by the mist. Worst part is, you won't even know what the cost of your dreams are until you go to leave, and by then you might not even have a mind left to change...
A fragment of the mists of creation, drawn to those desperate to make their dreams come true. Suitable for any magical fantasy setting.
In the small town of Silver Oak rests a towering Oak flush with silver metallic leaves that chime in the breeze, even during the heart of winter. Its story, and its secrets lie within this humble text...
A magical tree, suitable for any fantasy campaign.
These pale mutations may have once been children, or perhaps monkeys, now all that remain of their former origins is the humanoid shape of their bodies, all else having been twisted into a gross mockery of life…
In the darkness you notice a point of light erupt no bigger than a candle, quickly followed by several dozen more and a soft metallic sound, like a man at the dinner table sharpening his knife against a fork.
A swarm of what appears to be small gray chips of concrete leap and skitter across the ground from the shadows of the ruins towards you…
You hear a loud electronic buzzing, almost as if a runaway lawn mower mated to a taser gun is rampaging through the slimy cattails and weeds towards you before a swarm of huge flies erupt from the low scrub in front of you, electricity dancing between their mandibles.
The PCs are hired by undead to rid their village community of an invasive necromancer.
As the PCs make their way, wherever they are going, they spot two zombies. The zombies approach but before the cleric can turn them, one starts throwing coins at the PCs while the other pleads with them, unable to pronounce the letters "L" and "H" due to some missing gums. "Peeth issen...no 'arm...coin...peeth issen!"
If the PCs don't slaughter the two zombies immediately, they will eventually come to learn that the two were chosen to find help by their brethren. The zombies want to hire the PCs to rid their community of an unwanted pest. An opportunistic necromancer.
Apparently, a small benign community of undead have taken residence in an abandoned village, living out their undeath as peacefully as the undead can. Recently, a malicious necromancer has invaded the village, and plans to enslave the entire populace with his malignant spells, raising a small army.
The PCs must battle the vile necromancer, even as he animates the very folks who hired the PCs in the first place, to slaughter them.