“Fly? Anyone can fly a plane, it’s easy. Landing it in one piece, now that’s a might bit trickier.” –Renee Black, clarifying her piloting skills.
“That reminds me why they tell you to put your head between your knees when assuming a crash position, it’s so you can kiss your ass goodbye.” –Jessy Hannaford, remembering basic flight safety.
“And to think this time last year, my biggest worry was keeping my bowels move’n on a regular schedule.” -Jessy Hannaford, reminiscing about the good o’l days.
“Hey, that’s one upside of a zombie apocalypse; you’re never constipated for very long.” -Riley Stetson, proving there’s a positive side to every situation.
Sometimes playing a major NPC that’s part of the party can be tough. After all, it’s hard not to have the NPC come up with a winning strategy, spot a piece of evidence or find a trap the PCs overlooked. However, if one does this too much, the NPC becomes the crutch the group leans on as soon a problem presents itself.
When done too little, the NPC is usually treated as a useless addition outside of menial labor and an extra weapon in combat. Here are a few techniques to keep them fun and useful , and become a party member the GM and players will like having around.
"Don’t think for a minute just because you’re “go’in commando” it’s going to improve your gun skills or our chances of gettin out of this alive.” -Jessy Hannaford, commenting on Heather’s lack of undergarments.
“Cheap talk from the guy wearing *my* panties on his leg.” -Heather Wilks, pointing to her makeshift bandage adorning Jessy’s leg wound.
“On second thought I might just get ‘mself a preachers collar and a rabbi cap, jus in case.” -Jessy Hannaford discussing the “spray and pray” method of full auto fire with Riley.
“You’d better bring a bible for your last rites as well, and shovel, ’cause if your “friendly fire” comes within spitting distance of me or my pups again, I’ll bury your grizzled, dehydrated, jerky lov’n ass on boot hill!” -Heather Wilks, still fumed about Jessy’s last full auto experience almost killing her.
“I see why they call her a hound master now, that gals one right bitch most’a the time.”-Jessy Hannaford’s quiet observation spoken to Riley.
“A road trip? In this mess that used to be America? Yer outta your minds, I’d rather sleep with a rabid porcupine!” -Phil McGuire Ranch Hand on the Happy Trails Horse Ranch when asked about coming with the group to find a safer haven up north.
A Dead Reign zombie apocalypse campaign synopsis, Session #1 of 32.
A few quick and techniques any GM can use to make a zombie apocalypse campaign a success without becoming to stressful or repetitive for to run over the long term:
A similar sub to Mourns Voting Practices, simply how I vote on subs/vote in general.
The Diary of young girl who finds herself trapped in purgatory, searching salvation and trying to make sense of that which is deliberatly insane. (A prelude to the entry found in my Chasers submission.)
Ideally the creatures described within this (ongoing) sub will be detailed in turn as their own seperate submissions eventally painting a complete picture of purgatoy.
After a little urgin gfrom Valadarr I've put togther a short article detailing how to organize your campaign on a compuiter to make finding notes and key images a breeze to show the players or print for handouts as desired.
Similar to threads I've seen on other rpg sites, this is a collection of things I or others in my group have learned while role-playing. Feel free to add to the scroll with your memorable experiences at the table.
A horror short story that was inspired by of one of my Kult rpg characters background. Disturbing content, adult language, graphic descriptions, and horrifying situations are contained within, reader discretion is advised.
Cramped crawl spaces, virtually all starships have them, and usually most players ignore them. Unless a nasty alien gets loose inside the ship, even many Gms don't give them a second thought..
Here are 30 other issues that could require some crawl space access and provide an interesting sub plot.
This humorous short fiction piece was inspired by a late night chat with a couple gamer friends about how alien cultures would possibly interpret some of the more "colorful" aspects of our society.
How to make combat interesting and more than: "Well, I’m going to hit him with my sword."
Quick effective tips on making adventure design and gming a little easier.
This a post apocalypse adventure/horror novel, the prologue of which I’m putting up here and will be updating with further chapters.
Rated R for graphic violence and some profanity.
A modern day horror story focused around an (supposedly)abandoned insane asylum
A Sci-fi tale surrounding a Earth force captains first command and battle against an unknown alien race.
This is the first 2 1/2 chapters of my on going Battlefield promotion novella, I have attempted to blend third and first person writing together in a smooth natural fashion, and strived to keep true to the details of space as it’s understood by modern astronomy today.
It may be a bit slow to pick up the pace in the beginning, but it does gain momentum.
For those who are curious I’d consider this story to be rated PG-13 or R due to descriptive violence.
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.