The Ark of Eden was created to be humanity’s future, now it is the future of humanity that lies lost in the blackness of space.
"To truly be wise, one must learn from all life."
(A sage and wise man for any oriental fantasy or modern day campaign)
How to make combat interesting and more than: "Well, I’m going to hit him with my sword."
A ambitious cook who uses steam technology and a love for all things edible to make the world a tastier place.
A unique order of monks suitable for any steam punk setting.
Quick effective tips on making adventure design and gming a little easier.
"I can acquire the item you seek, for a price… No I assure you the presence of dark tainted evils will in no way impede my ability to recover this artifact for you, now let’s discuss the details…"
(A character for the Warhammer Fantasy rpg setting, but can be easily adapted to any fantasy setting.)
A young Kumbra seeking knowledge from humans and fulfilling the unlikely roll of protector of a trade route.
This a post apocalypse adventure/horror novel, the prologue of which I’m putting up here and will be updating with further chapters.
Rated R for graphic violence and some profanity.
A strange group of ghosts plague the grave yard, only seen under the light of the full moon and known to drive most men mad that hear their gibbering speech.
(A simple plug in side-quest with a twist, that is left a little generalized to fit in with any fantasy campaign with minimal prep work by a gm.)
A mutant mouse with a few surprises.
This submissions was desgined for a modern supers campaign, but could be adapted to other super campaigns with a little work. http://www.strolen.com/content.php?node=1901 )
"You do not need to be a cleric to bring light into the world."
(a Mage follower of Isis, npc suitable for any fantasy campaign with gods of light.)
A college campus for modern day settings, where things are more than they seem at first glance. (Good for a horror or mystery setting)
These pale mutations may have once been children, or perhaps monkeys, now all that remain of their former origins is the humanoid shape of their bodies, all else having been twisted into a gross mockery of life…
A modern day horror story focused around an (supposedly)abandoned insane asylum
In the darkness you notice a point of light erupt no bigger than a candle, quickly followed by several dozen more and a soft metallic sound, like a man at the dinner table sharpening his knife against a fork.
A swarm of what appears to be small gray chips of concrete leap and skitter across the ground from the shadows of the ruins towards you…
You hear a loud electronic buzzing, almost as if a runaway lawn mower mated to a taser gun is rampaging through the slimy cattails and weeds towards you before a swarm of huge flies erupt from the low scrub in front of you, electricity dancing between their mandibles.
A modern day doctor who’s lack of morality has led him down dark demoniacally unnatural paths he hopes will give him complete control over his patients lives.
Rage, lady assassin of the streets and defender of the downtrodden.
Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.
By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.
Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).
To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.
To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.
When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.
What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.