The Ark of Eden was created to be humanity’s future, now it is the future of humanity that lies lost in the blackness of space.
"To truly be wise, one must learn from all life."
(A sage and wise man for any oriental fantasy or modern day campaign)
How to make combat interesting and more than: "Well, I’m going to hit him with my sword."
A ambitious cook who uses steam technology and a love for all things edible to make the world a tastier place.
A unique order of monks suitable for any steam punk setting.
Quick effective tips on making adventure design and gming a little easier.
"I can acquire the item you seek, for a price… No I assure you the presence of dark tainted evils will in no way impede my ability to recover this artifact for you, now let’s discuss the details…"
(A character for the Warhammer Fantasy rpg setting, but can be easily adapted to any fantasy setting.)
A young Kumbra seeking knowledge from humans and fulfilling the unlikely roll of protector of a trade route.
This a post apocalypse adventure/horror novel, the prologue of which I’m putting up here and will be updating with further chapters.
Rated R for graphic violence and some profanity.
A strange group of ghosts plague the grave yard, only seen under the light of the full moon and known to drive most men mad that hear their gibbering speech.
(A simple plug in side-quest with a twist, that is left a little generalized to fit in with any fantasy campaign with minimal prep work by a gm.)
A mutant mouse with a few surprises.
This submissions was desgined for a modern supers campaign, but could be adapted to other super campaigns with a little work. http://www.strolen.com/content.php?node=1901 )
"You do not need to be a cleric to bring light into the world."
(a Mage follower of Isis, npc suitable for any fantasy campaign with gods of light.)
A college campus for modern day settings, where things are more than they seem at first glance. (Good for a horror or mystery setting)
These pale mutations may have once been children, or perhaps monkeys, now all that remain of their former origins is the humanoid shape of their bodies, all else having been twisted into a gross mockery of life…
A modern day horror story focused around an (supposedly)abandoned insane asylum
In the darkness you notice a point of light erupt no bigger than a candle, quickly followed by several dozen more and a soft metallic sound, like a man at the dinner table sharpening his knife against a fork.
A swarm of what appears to be small gray chips of concrete leap and skitter across the ground from the shadows of the ruins towards you…
You hear a loud electronic buzzing, almost as if a runaway lawn mower mated to a taser gun is rampaging through the slimy cattails and weeds towards you before a swarm of huge flies erupt from the low scrub in front of you, electricity dancing between their mandibles.
A modern day doctor who’s lack of morality has led him down dark demoniacally unnatural paths he hopes will give him complete control over his patients lives.
Rage, lady assassin of the streets and defender of the downtrodden.
The seafaring people of the Southern Islands value their ships greatly, as do other maritime nations. However, they take the beliefs about ships a bit further. A ship's name is very important, once it is named it shouldn't be renamed anymore, ever; most renamed ships seem to fail sooner or later. Ships do not tolerate parts from other ships, a single board from a wrong source can cost sailors their lives, so it is said.
Most ships are identified as female, very few as male, though there is no tale of how their personality is identified; it has nothing to do with the name, for example. The Clarissa (a well-known male ship) is said to like good wine. So whenever sailors or passangers drink, they have to spill a glass for the ship, too. But that is only the most known example.