This dusty, delapidated building appears to have been abandoned for some time. Within it is a plethora of ancient tomes and ancient knowledge, however rumours of a deadly curse keep curious scholars at bay.
The shining city of glass and mirror within the forboding Karikun desert. Welcome to the home city and birthplace of the Ouzquin Dremorix.
There are places in this world, which hold a weak barrier to the Spirit realm and the real world. One such place is The Spirit Glade.
A set of land, roughly six hundred meters squared, which has JUST not enough trees to be called woodlands. Though there IS something most curious about these lands. Perhaps the fact it is pure glass.
And behold the fabled mists of the necromatic sorceror, E’grole. Fifteen square miles do they span, the unnaturally thick, eerie fog instilling a sense of dread in even the most hardy of adventurers.
A character who is undergoing changes of personality (like buying off mental disadvantages - flaws - or changing alignment) might confront personifications of aspects of his personality in dreams: a griffon representing the courage he needs to face a terrible foe, or a satyr standing for the lecherousness a warrior must overcome to be admitted to an order of knights who must uphold vows of chastity.