A summary of the Esgol Dwarves which make their home within Esgoloth, in Asydia
Shaft of heavens, burning bright. Gave us light amidst the night. Showed the means to reach our height. Passed to us Axtrami’s might.
If you want to add a "supernatural" touch to your campaign, define the rules of magic and the universe. Make your players comfortable with those rules. Then your new supernatural creatures must then break those rules.