Even some of the most mundane-seeming items may have surprising and useful - or dangerous - qualities about them. This particular item is one of those.
The tough, hardy adventurers equip up and go out to kill a pack of goblins terrorising the city. Of course, they succeed without trouble and make their way back but their first encounter with a guard patrol on the way back, tells them something is not right…
Feu’mer the inspector was quite adept at his work of solving and preventing crimes. He was known for a very sharp eye - and not the one remaining eye that was in his head.
It sees you, can you see it? Even when the room is lit?
Funny how those shadows twist, as though the room were filled with mist.
But theres no mist, the room is clear! About now, you should start to fear.
clear your mind, take a last breath. For in a second, you’ll meet with death.
A set of land, roughly six hundred meters squared, which has JUST not enough trees to be called woodlands. Though there IS something most curious about these lands. Perhaps the fact it is pure glass.
The tale of King Shorthold and The Window of the Mind
The tale of colourshade of the two-fold, and his reknowned skill of painting.
“Ever in my hand, lies the Blade of the Mad. It’s straight, simple craft is so alluring to me… It drives me to evil, but I love what it does. For the first blood the blade tasted was that of a human.”
A particularly volatile element, Imuricum is found in Adamantite covered by Red Mui’aan Fungus. Only the greatest of alchemists dare attempt extracting Raw Imuricum; only the most foolish metallurgists mix it with inferior materials, and only the bravest blacksmiths will create weapons from this rare and dangerous metal.
And behold the fabled mists of the necromatic sorceror, E’grole. Fifteen square miles do they span, the unnaturally thick, eerie fog instilling a sense of dread in even the most hardy of adventurers.
In life, the mage E’grole was feared and respected - as most magi are - Unfortunately, E’grole could not accept death as bieng the ‘period’ of the book of life, so he decided to write a sequel.
A set of gloves crafted by none other than our friendly resident soul-mage, Tarquin. Designed specifically to give a physical attack that is effective even with his weak body.
An ingenious alchemist. An insane idea. A disastrous result.
(—Joint Character by Shadoweagle and CaptainPenguin—)
A curiously designed ring - but not uncommon. Similar in design to most traditional ‘magi-rings’, which often hold enchantments on them. But unlike those rings, this one may take quite a hold on you…
The mighty dragon - arrogant, though rightly so, for what blade can pierce such beautiful armour? What warrior can match its lithe, graceful movements and raw power? But what if such a regal, magestic beast were cut down to size? What if it became human, itself?
A secluded mage garbed only in black, an obvious aura of corruption exuding from him. His emotions seem to be absent, and evil is more than a desire to him. Its a necessity.
If you want to add a "supernatural" touch to your campaign, define the rules of magic and the universe. Make your players comfortable with those rules. Then your new supernatural creatures must then break those rules.