The Sea is My Home, and Like All Homes I Will Defend it to My Dying Breath -Benedicte De La Courcel
There Is No Evil; There Is No Good; There Is Only Power- Kellen Tavador
Isssss It Wrong To Dissscriminate Usssss?- Eragor Erunk
Do not become the beast you hunt…
Cold to the core, he is a rather young drow who has no friends and is very quiet and keeps to himself
Sir Whitewing, a typical knight, loyal to his lord to his death and couragous as all get out. Currently leading an army of 10,000 soldiers east to battle the swamp ogres that threaten the borders. Charismatic and rash, he will charge recklessly into battle for his friends, without heed for his life. Smart and out-going he isn’t what most noble’s sons would be.
A legendary ranger from the North, all fear or admire, hate or love, but both have respect for him. He has no home nor hideout, a traveler always. His age is undetermined or his name, but he is called Sentinel, silent and deadly always. He is cunning and pragmatic, in quests he is an excellant tracker and has deadly accurcy with his bow. A master of the sword.
The seafaring people of the Southern Islands value their ships greatly, as do other maritime nations. However, they take the beliefs about ships a bit further. A ship's name is very important, once it is named it shouldn't be renamed anymore, ever; most renamed ships seem to fail sooner or later. Ships do not tolerate parts from other ships, a single board from a wrong source can cost sailors their lives, so it is said.
Most ships are identified as female, very few as male, though there is no tale of how their personality is identified; it has nothing to do with the name, for example. The Clarissa (a well-known male ship) is said to like good wine. So whenever sailors or passangers drink, they have to spill a glass for the ship, too. But that is only the most known example.