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Sentinel
December 9, 2004
Hits: 4650
Comments: 9
Ideas: 0
Votes: 9 / 2.944444
Benedicte De La Courcel    NPCs  (Major)   (Travelers)

The Sea is My Home, and Like All Homes I Will Defend it to My Dying Breath -Benedicte De La Courcel

Sentinel
December 4, 2004
Hits: 3089
Comments: 4
Ideas: 0
Votes: 6 / 2.666667
Kellen Tavador    NPCs  (Minor)   (Combative)

There Is No Evil; There Is No Good; There Is Only Power- Kellen Tavador

Sentinel
November 26, 2004
Hits: 5361
Comments: 7
Ideas: 0
Votes: 9 / 1.777778
Eragor Erunk    NPCs  (Major)   (Political)

Isssss It Wrong To Dissscriminate Usssss?- Eragor Erunk

Sentinel
November 6, 2004
Hits: 2827
Comments: 5
Ideas: 0
Votes: 6 / 2.333333
Kassil Khirsah    NPCs  (Major)   (Combative)

Do not become the beast you hunt…

Sentinel
September 5, 2004
Hits: 6661
Comments: 16
Ideas: 0
Votes: 15 / 1.833333
Azriel Azur    NPCs  (Minor)   (Criminal/Espionage)

Cold to the core, he is a rather young drow who has no friends and is very quiet and keeps to himself

Sentinel
September 3, 2004
Hits: 3167
Comments: 2
Ideas: 0
Votes: 9 / 2.777778
Sir Whitewing    NPCs  (Minor)   (Combative)

Sir Whitewing, a typical knight, loyal to his lord to his death and couragous as all get out. Currently leading an army of 10,000 soldiers east to battle the swamp ogres that threaten the borders. Charismatic and rash, he will charge recklessly into battle for his friends, without heed for his life. Smart and out-going he isn’t what most noble’s sons would be.

Sentinel
August 31, 2004
Hits: 8266
Comments: 24
Ideas: 0
Votes: 18 / 2.611111
Sentinel The Ranger    NPCs  (Minor)   (Natural)

A legendary ranger from the North, all fear or admire, hate or love, but both have respect for him. He has no home nor hideout, a traveler always. His age is undetermined or his name, but he is called Sentinel, silent and deadly always. He is cunning and pragmatic, in quests he is an excellant tracker and has deadly accurcy with his bow. A master of the sword.

Sentinel

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Great Magic and Ruination

       By: rickster

With a huge number of sacrificial victims, another realm long ago secretly bound a Prince of the land spirits, Iorstonn by name, thus ensuring the fertility, and improving the magical defences, of their realm. But binding that Prince to one spot has disrupted the weather and magical patterns (ley lines?) over half the continent. Things have become bad enough that a coalition has been formed to rectify the situation, once divinations have established the cause.

Your party is one of the teams assembled to do the rectification: find the binding object and steal it ("so that we can destroy it here in our realm, of course"...*) or destroy it over there. Presumably the Prince will be grateful to his rescuers and angry at the binders, but with a greater spirit like Iorstonn one can never be sure: such beings are "tricksy".

* Of course, the rulers of our realm might want to control Iorstonn for their own ends...

Ideas  ( Plots ) | February 26, 2014 | View | UpVote 3xp


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