Somewhere in the endless deserts of Iuhai, Daazan the Iron Gate and Utheleii the lovelorn Earth Elemental wait for time to end.
3-8 adventures start out on the rural/suburban borderlands of a colapseing empire that’s being invaded by hordes of orks and hobgoblins.
Toltep walked slowly along the avenue, it would have been easier to swim along in the viaduct, but he had made it a point to not do the easy thing. All to often the easy path lead to ruin, and he had not survived so long by taking shortcuts, or the easy road. The market, what was above water, was abuzz with conversation. A large school of blood-crazed lurdi had been diverted into an ambush where the brave people had slaughtered the monsters. There was some worry, Toltep gathered, as a few had escaped.
Save/Help the Halflings! They offer rewards. Material and otherwise.
...and walking sticks, and crosiers, and goads, and scepters, but no wands!
Therianthropes? Lycanthropes? Animorphs? Homo-Zoological-Hybrid-Sapiens? Manimals? Take your pick.
30 unique ships, for those times when you need one on the fly. The class or type of each ship is provided. Included are three odd ones from the pages of history.
In the land of Epoa, Cloud Hoppers are some of the craziest people you’ll meet. Cloud Hopping is their job.
Death be not proud.
*Sphhisshh* *Sphhissh* *Sphhissh*
The Horrors and Wonders of a distant, sun-drenched land. Everything you need to run a desert campaign!
Doomed by the Shadow…
The Swollen Shadow’s magic is such, that anyone transported to its demi-plane, will always first arrive in the somber and hazy Umbral Fens, which surround the City of Shadow. After some searching one may find the Brittle Road, which leads through the shadow-choked swamps, to the City proper.
A Renaissance dawns. A School of Art emerges.
Shadows gather…and linger.
Featured creatures of the Swollen Shadow Codex.
Have you ever looked at a game in progress and wondered, "i dunno wat this is about."
Allow Moonhunter to posit an answer.
Vog’s Children, the Lava-Oil Symbiotes
What initially appears to be another trek through wintry mountain landscapes will be revealed as a true struggle for survival. For the mountain known as the Kiebral is an ancient evil, its secrets are countless and its power is immense. Can the PCs outwit a power from the dawn of time, or will they succumb and be trapped for all eternity?
Come ye who HUNGER!
Once a year, and each year in a different place, the wandering bazaar and social gala that is the Thieves Convention is held. Invitations Only!
the ‘‘genjist’’ armor is a powerful armor used by a legendary hero. it provides a subtle yet comforting feel.
raises defence by 200
Orcs record their deeds through symbolic mutilation, scarring and tattoo. Perhaps creating the medium of skin as art, which humans followed later. Perhaps tattoos remind the elves of orcs and make them angry...