Somewhere in the endless deserts of Iuhai, Daazan the Iron Gate and Utheleii the lovelorn Earth Elemental wait for time to end.
3-8 adventures start out on the rural/suburban borderlands of a colapseing empire that’s being invaded by hordes of orks and hobgoblins.
Save/Help the Halflings! They offer rewards. Material and otherwise.
...and walking sticks, and crosiers, and goads, and scepters, but no wands!
Therianthropes? Lycanthropes? Animorphs? Homo-Zoological-Hybrid-Sapiens? Manimals? Take your pick.
30 unique ships, for those times when you need one on the fly. The class or type of each ship is provided. Included are three odd ones from the pages of history.
In the land of Epoa, Cloud Hoppers are some of the craziest people you’ll meet. Cloud Hopping is their job.
*Sphhisshh* *Sphhissh* *Sphhissh*
The Horrors and Wonders of a distant, sun-drenched land. Everything you need to run a desert campaign!
Doomed by the Shadow…
The Swollen Shadow’s magic is such, that anyone transported to its demi-plane, will always first arrive in the somber and hazy Umbral Fens, which surround the City of Shadow. After some searching one may find the Brittle Road, which leads through the shadow-choked swamps, to the City proper.
A Renaissance dawns. A School of Art emerges.
Shadows gather…and linger.
Featured creatures of the Swollen Shadow Codex.
Have you ever looked at a game in progress and wondered, "i dunno wat this is about."
Allow Moonhunter to posit an answer.
Vog’s Children, the Lava-Oil Symbiotes
What initially appears to be another trek through wintry mountain landscapes will be revealed as a true struggle for survival. For the mountain known as the Kiebral is an ancient evil, its secrets are countless and its power is immense. Can the PCs outwit a power from the dawn of time, or will they succumb and be trapped for all eternity?
A group of humans living in a mountainous area have spent generations mining, drinking home made liquor, and generally not spreading the gene pool around enough. The end result is a sub-race of humans who no longer have necks, rather their heads protrude from the upper portion of the torso between the shoulders. They have beards, and lacking the ability to turn their heads, can only see what they are directly facing. They are simple and to the point, and direct to the point of bluntness.