A villain’s lair is more than just a safehouse or stronghold, it can be as much a part of their persona as any powers, henchmen or nefarious plans
A random generator to create variable merchants shops, stores, and stalls.
Inspired some years ago for a Kult/CoC Halloween game
A salvage and scrap yard of the UFP
A world of drifting sky islands and air ships
The Obtort Ward is all that remains of what was once an ancient battlefield that was afterwards converted into a mass grave.
101 plug and play communities in 10 sub-categories
Fewer things under heaven reek
like the lofty spires of Wlatsoom Peak
Vernissage, apprentice bard.
A slightly atypical stinking swamp festering with goblins
A fairly average world that happens to be the headquarter site of the Earth Alliance Space Probe Agency (EASPA)
A seemingly average industrial world that is the source of 1 out of every 4 guns in current use.
Conosca abbastanza per essere impaurito, molto impaurito
Motto of Cinque-Parte Polygnostic
Beringia, the sinking kingdom.
Dal Nastro, little more than a smudged footnote in mankind’s history of expansion.
Mind the smell, it is a good place to get preserved meat.
Red Dogs? his shop isnt on the market, you’ll have to wind over behind it, on one of the back streets. Wont be hard to find though, just look for the metal dogs and you’ve found him.
Also known as the school of the unseen and the Enclave of Enchantment. Little more is known to outsiders than that.
For the Emperor! For Anna Purna! For the Tigers!
Motto of the 1st Anna Purna Legion, the White Tigers.
The Official citadel directory for all of your carousing needs.
To be sure, the Dirdums are fair teeming with goblins.
Captain Wandern, ship’s log.
Elves are not actually aloof. They are actually extremely family-based and insular, and often intermarry inside their families, making them uncomfortable around those not of their family. Therefore, they shield themselves behind pretended aloofness and coldness until they are comfortable in others' company.