The Rock of Gibraltar, once a stalwart of British power, the gate to the Mediterranean, now is a fortress for the Eurasian Alliance. It's fair teeming with neo-Soviets and submarines.
100 Word Castle
Dead Space idea
A hidden gem in the hinterlands of Calcobrina
A portmanteau of the words Architecture and Ecology, arcologies are megastructres that are built with an eye towards environmentally friendliness.
The blighted and forgotten hall of a once mighty demon lord
With but a name, these places fill common folk with apprehension and dread
A Caribbean raft city
Azaughos was a beautiful city once, a jewel nestled in the mountains. It was a city that was built on an idea, and built with wealth, and great royal pride.
"Whosoever shall brew ale in the town with intention of selling it must hang out a sign, otherwise he shall forfeit his ale."
King Richard II, 1393
A collection of space habitats, space stations, space colonies, and anything else artificial that serves as a home to humans in SPAAAAAAAAAAAAAACE!
It was never really that nice of a place, but the orbital bombardment, viral bombing, and nuclear war didnt help anything.
One day nothing, two weeks later they had a pre-con base deployed and instead of a stagnant zone we had a category three offensive breathing down our neck, damn the bastards who came up with that monstrosity, and our own bastards for not having any of our own!
The villagers are having a fit, they've found something in the woods!
"Zutul? You mean someone took time to give it a name?"
Maj. Rielle Law
Tucked back in the corner of Kiskedee square, off of Aasvogel, is the Hornless Goat. The tavern is as non-descript and plain as any business can be and still maintain itself in passable fashion. No one notices the patrons of that small overlooked place.
topled down glory, and trod upon by time. Doth thy hollowed splender diminish? Nay, for Palisander, you grew bright in the imagination, always out of reach.
A forest of perpetual Autumn
The forgotten realm
A villain’s lair is more than just a safehouse or stronghold, it can be as much a part of their persona as any powers, henchmen or nefarious plans
As the players travel along the trail, they notice a bear in the woods, following thier moves. It does not make any agressive moves, but neither does it leave. As daylight fades, the players need to decide what to do. Is it a spirit guide, or gaurdian to the forest; is it a lycanthrope, or being controlled by evil spirits; or is it just a curious bear?