A Caribbean raft city
Azaughos was a beautiful city once, a jewel nestled in the mountains. It was a city that was built on an idea, and built with wealth, and great royal pride.
"Whosoever shall brew ale in the town with intention of selling it must hang out a sign, otherwise he shall forfeit his ale."
King Richard II, 1393
A collection of space habitats, space stations, space colonies, and anything else artificial that serves as a home to humans in SPAAAAAAAAAAAAAACE!
It was never really that nice of a place, but the orbital bombardment, viral bombing, and nuclear war didnt help anything.
One day nothing, two weeks later they had a pre-con base deployed and instead of a stagnant zone we had a category three offensive breathing down our neck, damn the bastards who came up with that monstrosity, and our own bastards for not having any of our own!
The villagers are having a fit, they've found something in the woods!
"Zutul? You mean someone took time to give it a name?"
Maj. Rielle Law
Tucked back in the corner of Kiskedee square, off of Aasvogel, is the Hornless Goat. The tavern is as non-descript and plain as any business can be and still maintain itself in passable fashion. No one notices the patrons of that small overlooked place.
topled down glory, and trod upon by time. Doth thy hollowed splender diminish? Nay, for Palisander, you grew bright in the imagination, always out of reach.
A forest of perpetual Autumn
The forgotten realm
A villain’s lair is more than just a safehouse or stronghold, it can be as much a part of their persona as any powers, henchmen or nefarious plans
A random generator to create variable merchants shops, stores, and stalls.
Inspired some years ago for a Kult/CoC Halloween game
A salvage and scrap yard of the UFP
A world of drifting sky islands and air ships
The Obtort Ward is all that remains of what was once an ancient battlefield that was afterwards converted into a mass grave.
101 plug and play communities in 10 sub-categories
Fewer things under heaven reek
like the lofty spires of Wlatsoom Peak
Vernissage, apprentice bard.
The PCs find a strange helmet, when donned it will take control of that PC and speak and act trough him/her. It explains that it is benevolent and needs their help in a quest and that it will stop possessing the PC when the task is done. Great if a player is gone for a number of sessions.