101 plug and play communities in 10 sub-categories
Fewer things under heaven reek
like the lofty spires of Wlatsoom Peak
Vernissage, apprentice bard.
A slightly atypical stinking swamp festering with goblins
A fairly average world that happens to be the headquarter site of the Earth Alliance Space Probe Agency (EASPA)
A seemingly average industrial world that is the source of 1 out of every 4 guns in current use.
Conosca abbastanza per essere impaurito, molto impaurito
Motto of Cinque-Parte Polygnostic
Beringia, the sinking kingdom.
Dal Nastro, little more than a smudged footnote in mankind’s history of expansion.
Mind the smell, it is a good place to get preserved meat.
Red Dogs? his shop isnt on the market, you’ll have to wind over behind it, on one of the back streets. Wont be hard to find though, just look for the metal dogs and you’ve found him.
Also known as the school of the unseen and the Enclave of Enchantment. Little more is known to outsiders than that.
For the Emperor! For Anna Purna! For the Tigers!
Motto of the 1st Anna Purna Legion, the White Tigers.
The Official citadel directory for all of your carousing needs.
To be sure, the Dirdums are fair teeming with goblins.
Captain Wandern, ship’s log.
A Celestial Lense is a metallic clearing that focuses the energy of the etherial to the material realm in remote places. These points of concentrated Good and Order create dangers untold in the regions around them.
The great cone of steam, fire and ice.
The valley of the elves between Night and the Waterfalls
A den of mercenaries, murderers, bounty hunters and thieves…
I tell you, I get this itch on my lip when I think about Sgriob and the waters of the casks…
Captain Wandren, Ship’s logs
Life in the Two Kingdoms is polarized between the now seemingly endless conflict between the noble elves of Elvindorm and the ruthless Sidious Prax and her allies. While this is the dominant conflict, by no means is it the only one. East of these two powers, beyond the paling of the Jokulsmorder, the land is desolate and savage, with survival being a greater concern that ideals and politics. This is the hardscrabble soil that the township of Draachenhaur grew from.
Stormbound, the ship rolls hard over to once side. All that is not strapped down is tossed violently overboard in a splash of freezing water.
There, on the horizon- a tower. Squat, it stands alone on a tiny island. However, it's the only land in sight, and any more of this ferocious storm will crush the boat to splinters.
Taking shelter within the ornate entryway of the squat tor, the party notes with interest that no signs of life break the silence of the stone tower. As they take another step forward, they realise why.
This is the fabled tower of Brenji, a rich merchant who wished none to share his enormous wealth. He constructed this tower to store his gold- trapped and ready for any potential thieves. But the ingenious pitfalls and scything walls are not the only dangers within the silent walls of the building. A guardian, left behind by Brenji, still stalks these very halls.
A rattling hiss echoes somewhere from below...