Large glass domes are popular in pulp science fiction, covering alien cities, protecting the last cities of man from a ruined and scorched earth, and providing sky lights for space stations and habitats.
A Federation black budget research and development center, and one of the most advanced shipwrights in the Solar System
At the height of the Imbrian Culture, they colonized almost the entire Solar System, and Lunaformed many of the planets.
26/30 Sample Dead Zones to flesh out the wastelands of the Cosmic Era.
Dead Zones are the cancerous pock marked ruins of the Petroleum Era, cities and urban sprawls long abandoned, quarantined or simply lost.
A hoary old tower that serves as the lair of a necromancer, but not is all as it seems.
Dominated by Chinese colonists, most people refer to the red planet as Huo Hsing, rather than Mars.
Habitats and stations that float
A cul-de-sac in arcanotechnology, the Singularity Plant is a power station that is more dangerous than it is valuable.
Governments and mega-corporations have found a way to cheat the the system, the Dream Tanks are their most valuable assets.
One of the most common and well recognized SimSense parlors of the Cosmic Era
A city of immense wealth, stark poverty, violent crime, and cyclopean architecture
drawn from/inspired by Hellfire: the Summoning mobile game
The octahedral space stations designed and built by the Atlantic Federation
Things are not what they appear in the Cognitive Network
The city of pigs
The fictitous state that I have been developing for my CoC/Vampire cross-over home game.
An Amazon nation in the Cosmic Era
The term is archaic, calling upon the ancient language of the magi, and those versed in the eldritch arts. In the more vulgar argot, terms such as scrying room and equally mundane names are bandied about. The fact that such limited terms are used to describe the proper mystic's psychomanteum demonstrates how little they actually know about what occurs within.
Incarceration in the Cosmic Era, adjustable for futuristic and dystopian settings
With regard to the plot "Sleeping Mines of Elathon":
You manage to get the water wheel in the mine working which operates a pump to clear the flooded lower levels. As you explore the dank tunnels of the lower galleries, you can hear the creaking of the wheel above. You enter a low-ceilinged passage and are crawling on your backs, when the creaking stops. The water starts seeping wetly around the back of your head...