The Wastelands of the Cosmic Era
The techno-fortress of the Brotherhood of the Land of Nod, and the heart of their organization
The orcs love bloodsports, everyone knows that. If you go deep enough into their lands, you will find their favorite entertainment is the Talbar, the arena.
A semi mobile fortress placed in the mouths of rivers, bays, and other bodies of water up to several miles off shore
Places to go in the Cosmic Era solar system
Resource harvesting operations in the clouds of gas giant planets
Designed in 1975, the Stanford Torus is a basic space station layout also known as a wagon wheel
Also known as aquastats or hydrostations, the submersible cities of the Eurasian Alliance
In the Cosmic Era, there is one thing that has grown with the advent of arcanotech and hypertech, the gap between the wealthy and destitute. While nations are building space stations and starting terraforming projects on other planets, there are large sections of planet Earth that are still post apoc era.
When you live at the bottom, the only thing you have is to look up. If you're lucky you can see the lights of the great towers and the stars. If you're like most people, you just look at concrete. But the stars and lights are still up there.
Observation and scanning technologies for the Cosmic Era
Large glass domes are popular in pulp science fiction, covering alien cities, protecting the last cities of man from a ruined and scorched earth, and providing sky lights for space stations and habitats.
A Federation black budget research and development center, and one of the most advanced shipwrights in the Solar System
At the height of the Imbrian Culture, they colonized almost the entire Solar System, and Lunaformed many of the planets.
26/30 Sample Dead Zones to flesh out the wastelands of the Cosmic Era.
Dead Zones are the cancerous pock marked ruins of the Petroleum Era, cities and urban sprawls long abandoned, quarantined or simply lost.
A hoary old tower that serves as the lair of a necromancer, but not is all as it seems.
Dominated by Chinese colonists, most people refer to the red planet as Huo Hsing, rather than Mars.
Habitats and stations that float
Sessiliths (name based on the word sessile) are gargoyle-type creatures which are stationary, attached to the stone of whichever foundation they are bound to. Though they can move their extremities and limbs they are unable to move away from their particular perch. In lieu of swooping down and attacking like their mobile cousins the gargoyles proper, sessiliths are equipped with their own brand of mischief. The creatures are all able to verbalize and thus usually hurl vile insults and curses upon passersby. The cumulative effects of dozens of sessiliths cursing, screaming, and speaking in tongues, can have an effect of temporary confusion (or even discord) in those forced to listen to the shrieking stone gremlins.
Additionally, most possess the ability to "spout" or spit forth various undesirable projections, such as tar, boiling water, or even acid. While they can usually be avoided easily enough or even destroyed (their "bodies" feature the same defenses as gargoyles), sessiliths are usually placed in such a way as to hinder all trespassers and interlopers, narrow corridors, claustrophobic tunnels and other related "gauntlets", where they cannot be easily avoided. Like gargoyles, sessiliths come in all sorts of grotesque shapes and sizes, though they tend to resemble tiny horned devils, demonic amphibians, or simply distorted faces and heads, more often than not.