Locked in a geosynchronous orbit over Gdansk, a major spaceport of the New Hanseatic League, Raketenhaus Ader-Wissenshaft is the League's premiere weapons research and test facility.
The Fleet tending bases of the Federation fleet
Part factory, part grocery store, part fast food joint
Dimensional Science has started to unlock the understanding of the fact that the universe is made of layers, and these layers while interacting with each other, are very distinct from each other.
Joint Operations Space Headquarters - Annex 1, also known as Joshua-1 station
Also known as the Saturn Science Center, the Cykranosh Ader-Wissenschaft is a clandestine arcanotech research facility concealed in the clouds of Saturn.
The fortress stronghold of the Anunnaki
A praesidium is the Cosmic Era equivalent of the communes and bastions of the Great Awakening in Pre-Petrol America.
The pursuit for immortality is over, eternity is now.
Latin for literally 'A Pleasant Place'
The Wastelands of the Cosmic Era
The techno-fortress of the Brotherhood of the Land of Nod, and the heart of their organization
The orcs love bloodsports, everyone knows that. If you go deep enough into their lands, you will find their favorite entertainment is the Talbar, the arena.
A semi mobile fortress placed in the mouths of rivers, bays, and other bodies of water up to several miles off shore
Places to go in the Cosmic Era solar system
Resource harvesting operations in the clouds of gas giant planets
Designed in 1975, the Stanford Torus is a basic space station layout also known as a wagon wheel
Also known as aquastats or hydrostations, the submersible cities of the Eurasian Alliance
In the Cosmic Era, there is one thing that has grown with the advent of arcanotech and hypertech, the gap between the wealthy and destitute. While nations are building space stations and starting terraforming projects on other planets, there are large sections of planet Earth that are still post apoc era.
A vicious murder happens in a town that the party happens to pop in at. Under heavy suspicion as they are strangers, the party is forced to discover the perpetrator or have their reputations blackened, especially as more and more murders occur in the town, and mysteriously stop and restart when the party leaves to go kill off that evil necromancer who kidnapped the princess.
The only problem is that a demon, possessing one of the party, is the perpetrator. And the demon makes no signs that its living in the PC's head.
In fact, for all the party knows (except for the possessed person's), their companion is an evil murderer.
Do they try and execute their friend as he's a vicious murderer, and no evidence points to demonic posession? Or do they flee town with him, trusting him, and have their reputations destroyed?