Strange creatures, half dreamed half imagined, figments of delerium, wisps of insanity.
the three pillars of robots
In the Cosmic Era, the proliferation of arcanotech, cyborgs, robots, parapsychic threats, black market weapons, new illegal drugs constantly hitting the market, all backed up by large organized criminal syndicates, the average police officer doesn't stand a chance.
Also known as automatics, dummies, skinnies, and mannikins.
Genimals are the stock and trade of BioCreches and one of the foundation technologies of the biosphere repair effort
Before Final Fantasy turned Bahamut into a dragon, it was a fish
Also known as 'jeks, wo-pos and a variety of other derogatory terms
Keep your helmet on, there are sparrow oaks in this forest.
The hardest part about dealing with a ratwood tree is by the time you find it, there are dozens more you haven't found yet.
Guilt is a powerful force
An incarnation of Laserbeak, and condor/cyborgs for the Cosmic Era
A model of efficiency and effectiveness, also a model of horror in the Cosmic era
Written in support of the Flight of Retribution, a Cosmic Era splatbook
The Vitralara are an artificially created race. Despite accomplishing everything they were intended to do, the Mages of Banqua al'Zed consider the experiment a failure.
The panic inducing robotic shock troopers of the Cosmic Era.
The Tulu are an evil and devious race, demonstrating the canny wickedness of Faustian devils and the perverse pleasures of hentai tentacle pornography.
A hostile race discovered through dimensional boring. The first encounter with the violent and nomadic Tarxan occurred in Neo-Constantinople of the Eurasian Alliance, hence the Turkish/Central Asian rooted name.
Greentails, sirens, mermaids, merfolk, the creature you think of when you hear these names is a Tangaroa.
Those sissy boys in the army, they gotta have their 'bots and guns, shiny vehicles and iron suits. Me, I don't need none of that. I've got everything I need on me.
Cagle, Claremont Class Biomod Mercenary
A powerful wizard that the PCs encounter is completely silent. He does not speak and cannot be heard as he moves. Even his spells are silent, but his magic is just as potent.
He has a tendency to summon invisible chairs, place foes in invisible boxes of force, and other "mime tricks".