It's always the creepy little kids
The dark side of the ubiquitous skeletron, corrupted from within by it's own basic technology.
The precursor to the skeletron, the PPAC Sanzang robot demonstrated the strengths of the fighting robot, and also, ultimately, it's weaknesses
Also known as Kaiju Spawn, Magna-parasites, angel-spawn, sin spawn, and a variety of other terms
One of the rising interests in the Cosmic Era is the realm of robotic sports.
Methinks we have hugely mistaken this matter of Life and Death. Methinks that what they call my shadow here on earth is my true substance. Methinks that in looking at things spiritual, we are too much like oysters observing the sun through the water, and thinking that thick water the thinnest of air. Me thinks my body is but the lees of my better being. In fact take my body who will, take it I say, it is not me.”
Known fully as 'Nind Vel'uss Tahcaluss whol nind ehmtu siltrin' or 'They Who Hunger for Their Own Flesh'
Log: Encounter 45, London Arcoplex
Classification: Keter, magnitude 3
Type: Extradimensional Manifestation
Also known as demons, mutants, and monsters, Youma were once human beings.
Droids, Drones, and the Neo-Cortex.
The net went down, it went down hard. People got hurt, people died.
Strange creatures, half dreamed half imagined, figments of delerium, wisps of insanity.
the three pillars of robots
In the Cosmic Era, the proliferation of arcanotech, cyborgs, robots, parapsychic threats, black market weapons, new illegal drugs constantly hitting the market, all backed up by large organized criminal syndicates, the average police officer doesn't stand a chance.
Also known as automatics, dummies, skinnies, and mannikins.
Genimals are the stock and trade of BioCreches and one of the foundation technologies of the biosphere repair effort
Before Final Fantasy turned Bahamut into a dragon, it was a fish
Also known as 'jeks, wo-pos and a variety of other derogatory terms
Keep your helmet on, there are sparrow oaks in this forest.
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.