It's always the creepy little kids
The dark side of the ubiquitous skeletron, corrupted from within by it's own basic technology.
The precursor to the skeletron, the PPAC Sanzang robot demonstrated the strengths of the fighting robot, and also, ultimately, it's weaknesses
Also known as Kaiju Spawn, Magna-parasites, angel-spawn, sin spawn, and a variety of other terms
One of the rising interests in the Cosmic Era is the realm of robotic sports.
Methinks we have hugely mistaken this matter of Life and Death. Methinks that what they call my shadow here on earth is my true substance. Methinks that in looking at things spiritual, we are too much like oysters observing the sun through the water, and thinking that thick water the thinnest of air. Me thinks my body is but the lees of my better being. In fact take my body who will, take it I say, it is not me.”
Known fully as 'Nind Vel'uss Tahcaluss whol nind ehmtu siltrin' or 'They Who Hunger for Their Own Flesh'
Log: Encounter 45, London Arcoplex
Classification: Keter, magnitude 3
Type: Extradimensional Manifestation
Also known as demons, mutants, and monsters, Youma were once human beings.
Droids, Drones, and the Neo-Cortex.
The net went down, it went down hard. People got hurt, people died.
Strange creatures, half dreamed half imagined, figments of delerium, wisps of insanity.
the three pillars of robots
In the Cosmic Era, the proliferation of arcanotech, cyborgs, robots, parapsychic threats, black market weapons, new illegal drugs constantly hitting the market, all backed up by large organized criminal syndicates, the average police officer doesn't stand a chance.
Also known as automatics, dummies, skinnies, and mannikins.
Genimals are the stock and trade of BioCreches and one of the foundation technologies of the biosphere repair effort
Before Final Fantasy turned Bahamut into a dragon, it was a fish
Also known as 'jeks, wo-pos and a variety of other derogatory terms
Keep your helmet on, there are sparrow oaks in this forest.
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).