Man, machine, ghost, myth, legend, hero, and villain. No one is really sure who, or even what the Iron Ghost is.
An attractive older woman with more degrees than a thermometer
M12 denotes the twelve supercomputer artificial intelligences that operate the 4th generation internet
The Tlu ‘che a Naust lu’ Phlithus a Jal is not an easy path to walk, and none take it lightly, or willingly.rnrn~ Faerlani lu’Noamuth Che’el
Light infantry units, with assorted skill sets
The Sogans were a mystically aware technological society. Queen Stavarang is the last surviving Sogan in the galaxy
Kids today, you can't tell them what to do, right from wrong. When I was a kid we got tattoos and piercings, nowadays they turn themselves into freaking mutants. On purpose!
Any citizen over the age of 30
'You can't just run around killing goblins and looting temples, this isn't the old days my boy. To make it today you've got to be part of the guild, and you need a team, and a look, and most importantly you need a manager. Like me.'
A spirit of judgement and punishment
You should probably get ready for some trouble...
The Pig King, the great tyrant, the King who's hunger cannot be sated.
I'm different. I have a different constitution, I have a different brain, I have a different heart... Dying's for fools, dying's for amateurs.
"Compared to the scum I deal with as a cop, fighting you was a piece of cake!"
A member of the Cynopterid race
I was just another nobody, not part of the clique, not one of the Heathers, just a nameless, faceless nobody. Then, I died.
And became somebody.
Brief bio of a space intel officer
30 in progress
Marla (Fight Club) - as the salesperson whose species reproduces by cloning or similar technology.
PC generated by random generator
An unfortunate man and his canine companion
A favored son of the Prussian nobility, and a Knight Errant of the Restored Order of the Temple
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.