The definition of a battleship is a warship with extensive armor and large caliber guns.
Gadget footlocker for the Cosmic Era, mundane stuff that doesnt need or deserve it's own submission
Non-Canonical for the Cosmic Era, written for Battleship Freetext Challenge
The Neam Octillio is a crystal data matrix that contains and estimated 10 to the 27th power pages of data, all sourced from the Imbrian dynasty
An Imbrian data cube that houses the formula and schematics for creating a psychic beacon
A large portable data drive that contains all the vital information for creating human clones
The Invader is a class of multi-role multi-environment general use armored vehicle deployed by the Anunnaki.
Alternate forms of matter
The core of every clever machine is the machine cortex, the droid brain.
Also known as a Klein Field Generator, it is one of the few defensive technologies that can withstand high energy and gravitronic weaponry
A cruiser is a ship capable of extended operations, not requiring regular resupply. Non-Military cruisers are heavy ships operated by megacorps, nations, and other interests, but are not armed.
Epidazzling is a common cosmetic accessory in the Cosmic Era
An arcanotech weapon system, also known as an implosion bomb, a Schwartzchild, or a Corrosion Warhead
Another piece of retrotech favored by wastelander nomads, terrorists, and explorers.
Not every nation and faction can afford supersoldiers, power armor, or mecha. They have to innovate.
Mag Rails rose in prominence across Eurasia after the Resource Wars ended, and remain popular vehicles on the Silk Road and in wasteland areas.
Weaponoids are robotic weapons that intended to used by mecha or similarly large robots
Part of the New Themysciran Readiness Doctrine, there are dozens of Exalted Mothers in each of the island's major cities, each a 20 foot tall combat capable war droid.
Also known as A10s, synaptic amplifiers are both tools for cognet interface and fashion statements
Also known as PPI or Brain Pumping.
Magic should have side effects, both expected and unexpected - fortuitous and deplorable. Expected side effects add anticipation, while unexpected ones increase the drama of the scene. The result can be comedic or dire, it dpends on which circumstances work best for your game.