The core of every clever machine is the machine cortex, the droid brain.
Also known as a Klein Field Generator, it is one of the few defensive technologies that can withstand high energy and gravitronic weaponry
A cruiser is a ship capable of extended operations, not requiring regular resupply. Non-Military cruisers are heavy ships operated by megacorps, nations, and other interests, but are not armed.
Epidazzling is a common cosmetic accessory in the Cosmic Era
An arcanotech weapon system, also known as an implosion bomb, a Schwartzchild, or a Corrosion Warhead
Another piece of retrotech favored by wastelander nomads, terrorists, and explorers.
Not every nation and faction can afford supersoldiers, power armor, or mecha. They have to innovate.
Mag Rails rose in prominence across Eurasia after the Resource Wars ended, and remain popular vehicles on the Silk Road and in wasteland areas.
Weaponoids are robotic weapons that intended to used by mecha or similarly large robots
Part of the New Themysciran Readiness Doctrine, there are dozens of Exalted Mothers in each of the island's major cities, each a 20 foot tall combat capable war droid.
Also known as A10s, synaptic amplifiers are both tools for cognet interface and fashion statements
Also known as PPI or Brain Pumping.
The identification/passport/credit card of the Atlantic Federation/Cosmic Era
The Cohaagen Apparatus is an illegal piece of technology used for memory manipulation.
Both a sophisticated and ultimately disposable piece of spycraft, and the name of the profession of the people who use them.
Also known as ambrosia, nectar, bio-gel, and a dozen other copyrighted and patented trade names.
Borrowed from Battlestar Galactica
It's not enough to be GeneFixxed, everyone has to know that you have the best GeneFixxing possible. The best way to do that is to have it visible.
That's why VendiGeneticia has released it's GeneBrand technology. Customers have the choice of nine different brandings, from the subtle VG brand discretely placed at the customer's request, to the deluxe armband, to the VG enthusiast skin mosaic, popular among our artiste community.
A highly banned and controversial substance in the Cosmic Era
The weapons and methodology of close quarters combat in an era of spaceships, giant robots, and parapsychic powers.
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.