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Scrasamax
September 25, 2005
Hits: 5242
Comments: 11
Ideas: 0
Votes: 15 / 4.166667
The Caedea    Items  (Clothes)   (Villanous)

The teeth of a hungry wolf.
The blood of a murderer.
The cloth of a false saint’s burial shroud.

All of these things and more are used in the creation of a Caedea.

Scrasamax
August 25, 2005
Hits: 5313
Comments: 8
Ideas: 0
Votes: 7 / 4.000000
Gem of Xzar    Items  (Jewelry)   (Magical)

An emerald, the size of three fists, and burning with an inner light. A most worthy prize for any adventuring party.

Scrasamax
August 9, 2005
Hits: 7888
Comments: 20
Ideas: 0
Votes: 26 / 4.596154
Emhyr's Puzzle    Items  (Other)   (Cursed)

“I’ve got to finish it, I’ve got to…”

Scrasamax
July 23, 2005
Hits: 4137
Comments: 8
Ideas: 0
Votes: 16 / 4.406250
The Dark Lantern    Items  (Other)   (Magical)

Your eyes can lie. Blindfolds can slip away. The Dark Latern extinguishes the deception of light and shadow.

Scrasamax
June 11, 2005
Hits: 8469
Comments: 37
Ideas: 1
Votes: 30 / 4.750000
The Bone Stitcher    Items  (Tools)   (Magical)

Appearing in the form of a massive bloody spider, the Bone Stitcher is one of the more macabre creations of the infernal…

Scrasamax
June 1, 2005
Hits: 3750
Comments: 8
Ideas: 0
Votes: 13 / 4.615385
Anvil of Davyd    Items  (Books and Scrolls)   (Campaign Defining)

In Aelfa’s arms, have I left my anvil…

These were the last words of Davyd, the last master alchemist of the Old World, upon his deathbed. For nine centuries many have sought out Aelfa to find the anvil so that they might create weapons of power equivalent to those crafted during the height of the Old World.

Scrasamax
April 20, 2005
Hits: 3958
Comments: 7
Ideas: 0
Votes: 10 / 4.350000
Grand Arm    Items  (Melee Weapons)   (Magical)

The Grand Arm is a weapon without peer, there is naught a blade nor shield that can withstand it’s mighty blows. This ornate weapon is surely the divine tool of the god of war…

Scrasamax
March 25, 2005
Hits: 5154
Comments: 10
Ideas: 0
Votes: 11 / 4.818182
The Pillars of the Alchemist    Items  (Home/ Personal)   (Magical)

Good luck, and good fortune favors those who possess the Pillars of the Alchemist.

Scrasamax
March 6, 2005
Hits: 4787
Comments: 7
Ideas: 0
Votes: 5 / 4.100000
Disque Esprit    Items  (Wand/Staff/ Arcane)   (Magical)

These items, potent wards against spirits, were once commonplace. Following the end of the old Empire the methods of their manufacture was lost and none new have been made in the intervening centuries.

Scrasamax
February 26, 2005
Hits: 9701
Comments: 31
Ideas: 0
Votes: 15 / 4.566667
Grond, Hammer of the Underworld    Items  (Melee Weapons)   (Combat)

GROND!...GROND!...GROND!...
Thousands of orcs chant in unison as their champion and chieftan raises the black iron morningstar, they chant for the hammer of the underworld, the unbeatable weapon of orcdom.

Scrasamax
February 1, 2005
Hits: 5700
Comments: 9
Ideas: 0
Votes: 9 / 4.500000
Staff of the Majordomo    Items  (Wand/Staff/ Arcane)   (Magical)

Oft overlooked, and moreso understaffed, the majordomo of Jesolo Manor sought out a sorcerous cousin to craft for him some sort of charm or spell to aid him in the maintainence of the sprawling manor. A six foot staff of twisted oak was his prize.

Scrasamax
January 8, 2005
Hits: 6353
Comments: 10
Ideas: 0
Votes: 17 / 4.558824
Munchkin Utility Belt    Items  (Other)   (Magical)

What is it that hangs from such a fine belt? Tis a sword of Righteous Slaying, and a Mace of Disintegration. A pouch of Perfect Invisibility Dust, and a wand of Endless fireballs?

Good sir, This must be the Belt of Munchkin-kind

Scrasamax
December 28, 2004
Hits: 11280
Comments: 18
Ideas: 0
Votes: 19 / 4.921053
Coldfire Urn    Items  (Other)   (Campaign Defining)

Flame burns hot, bringing warmth, life, and hope. Anti-Fire burns too, but it devours heat, and saps the will of life. Before the world could be inhabited, all of the coldfire, and anti-fire had to be collected an hidden away safely. The gods did this, placing it in an urn of brass and hiding it away from the world.

Scrasamax
December 2, 2004
Hits: 13280
Comments: 23
Ideas: 0
Votes: 11 / 4.681818
The Black Spear    Items  (Melee Weapons)   (Campaign Defining)

Lacking in ornamentation, the Black Spear is a relic more than 8000 years old

Scrasamax
October 11, 2004
Hits: 7563
Comments: 10
Ideas: 0
Votes: 14 / 4.464286
Cowpoke    Items  (Ranged Weapons)   (Heroic)

That there is a big gun, partner…
Sure is. Feeling lucky?
Uh…no

Scrasamax
September 13, 2004
Hits: 7566
Comments: 11
Ideas: 0
Votes: 6 / 4.333333
Ring of the Arch-Duke    Items  (Jewelry)   (Campaign Defining)

The Seven Lords of the Peninsulari each wore a magical signet ring identifying them as a sovereign lord.

Scrasamax
September 8, 2004
Hits: 4979
Comments: 11
Ideas: 0
Votes: 8 / 4.625000
Snads of Time    Items  (Other)   (Sentient)

Manifold collections of wheels, and gears, springs and coils, all bound by the inexoriable tread of time.

Scrasamax
September 2, 2004
Hits: 7971
Comments: 12
Ideas: 0
Votes: 10 / 4.700000
Chimeric Ring    Items  (Jewelry)   (Magical)

The chimera is a trifold beast, and the Chimeric ring likewise is a trifold item, both magical, and cursed.

Scrasamax
August 6, 2004
Hits: 5332
Comments: 6
Ideas: 0
Votes: 3 / 4.333333
Wand of Bast    Items  (Wand/Staff/ Arcane)   (Magical)

Long ago there was a cult who worshipped Bast, the fickle goddess of Felines. Their temple has fallen, and the cult dispersed and all that remains is a silver wand adorned with the holy symbol of bast, a cat with emeralds for eyes…

Scrasamax
July 12, 2004
Hits: 3956
Comments: 4
Ideas: 0
Votes: 7 / 3.642857
Alteisenhalm    Items  (Melee Weapons)   (Combat)

Sometimes a sword’s value is not determined by magical properties, of gilding and jewels. Sometimes it’s value comes from it’s deeds and it’s history

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Scrasamax

Selected Count ( 201 )

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Random Idea Seed View All Idea Seeds

Cursed Summoner

       By: Murometz

A PC Conjurer or summoner, basically any mage whose sole purpose in life is summoning creatures to aid in battles and various situations, is cursed with a hex, and needs to find a way to undo the curse...before he goes mad, or his fellow PCs throw him out of the party, or worse.

Everything he/she summons, never goes away. So you'll have to figure out what the heck to do with that dire bear or fire elemental once it's done fighting the orcs for you. Eventually a caravan of bizarre creatures either annoyingly ends up following the summoner around, or they go off to cause mayhem elsewhere. Bad news for the poor spell-caster regardless.

Ideas  ( Plots ) | January 20, 2014 | View | UpVote 8xp


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