You can’t tell safe water from bad, well unless there is a pile of rotting bones in it with not a scrap of flesh left on ‘em and then it’s pretty obvious.
PVT. Quinn, memoirs
The cloud doesnt have much of a smell. It looks like fog until it’s on you and then it’s two late. A couple of sucking breaths and your chest is one fire and your eyes are bleeding. Terrible stuff, but if you think it is tough on the living, you should see what it does to the dead
PVT Thomas Quinn.
A glowing green stone flowing with the elemental power of evil
The skull of the dragon of dark illusions
A standard book of evil.
The fifth generation of gynoid robots produced for the inhabitants of Technopolis.
A handsome bed set, obviously expensive and likely both old, and imported.
A symbol of achievement, an icon of arrogance and pride, a pinnacle of alchemical purity.
A sentinel, a defender of humanity, standing against the hosts of the eternal night.
A potent drink gauranteed to turn good folk into depraved and desolate madmen.
Lady Carse of Tekne
A rare sight, but one dreaded by the foes of dwarvendom.
The largest warship of the Terran Hegemony capable of landing on Earth and launching again into orbit.
Gauranteed to protect you from nightmares, hexes, and the diseases of the loins
Behold, for I am the form of Destruction
Inscription on the Virednith
Revenge, but at what cost?
This stuff will make you a sexual Red-Frilled Blood Dragon.
Jesk, Orcish gladiator
What secrets does this box of magic cigars hold?
Manufacted during the heyday of the Old World, these rods contain the elemental power of flame.
The blade of the adamant blossom…
Sound the call of alarm and light the fires in the trenches, the time for war is upon you!
These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.
And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."
Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.
The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.