Carry-All's are the go to military transports in the Cosmic Era
A technological terror
30 cybernetic eyes for cyborgs.
The Third Eye was opened in the wake of the Second Renaissance, and with it, man's perception.
Med-pods, med-bays, and a dozen trade marked names, all for the technomagical healing bed.
A horrific device only employed by the most black hearted of magic users.
The Staff of the Flame Eagle
More colloquially known as the avatar, muse, or handle.
Converting the technology of the Yuatja, aka the Predators, into Cosmic Era gear.
An unstrung and useless piece of cold wood, unless you happen to be dead.
Five crowns were created to bind together five regions into a single powerful kingdom, while a sixth crown was created to control the five.
Pity that someone went and destroyed the Crown of Crowns
Screenery - the images and loops shown on large screens and monitors inside space stations, arcos, and geofronts to counter the feeling of oppression or claustrophobia that can occur in such enclosed locations.
The Ark Class ship formed part of the three-fold survival plan of the wealthy and powerful of the Petroleum Age. The other two legs of the plan were the arcologies, and space habitats.
The objective of Operation Flycatcher was to collect samples of aphasic lifeforms for study in a lab. The project was black listed as a failure, with a high rate of personnel loss, and cost overruns.
This was not the truth.
Airborne assault, drop pods, and vertical insertion are common tactics for power armor combat. The inherent flaw is that the forces can only bring the weaponry they carry with them, and are reliant on air or space craft for fire support. The Perimeter Pod is a mobile insertion static weapon (MISW).
Equipment listing for the Cosmic Era Setting.
Continuous Work in Progress
The Totem of Nehual is something of a Maltese Falcon. Many have spent long periods of their life searching for it, spending vast sums of money, and in the end never finding it, or only finding it long enough to lose it.
Breakdown of large civilian craft in the Cosmic Era
Aerospace Capitol Ships of the Atlantic Federation
The wastelands of the Cosmic era are a harsh environment, littered with wreckage, contaminated with chemical weapon residue, and radiation, and inhabited by mutants, monsters, and the strange creatures hemorrhaged from dimensional fatigue events. The denizens who are hardy enough to live in this terrain make due with their own sort of gear.
PCs camp for the night in a dry pine forest. Fire skill of the person that made it is usually pretty good, but during the first watch the unexpected happens: a spark lights the surrounding woods and a brush fire quickly starts. Be quick or it could turn into a disaster that could affect the entire region.