Aerospace Capitol Ships of the Atlantic Federation
The wastelands of the Cosmic era are a harsh environment, littered with wreckage, contaminated with chemical weapon residue, and radiation, and inhabited by mutants, monsters, and the strange creatures hemorrhaged from dimensional fatigue events. The denizens who are hardy enough to live in this terrain make due with their own sort of gear.
Patrol Pods are aerial scouting vehicles that share similarities to helicopters and motorcycles.
Augscannens are common handheld devices used by security and law enforcement agencies
Also known as the Mobile Turret, Mobile Fortress, Battleship Tank and Mobile Bunker
The Destroyer Type, or Destroyer Pattern tank evolved in the Resource wars as a method of increasing offensive potential in vehicles with short projected battlefield life expectancies.
30 tanks and not quite tanks and it looks like a tank but legally it isnt.
The Electric Coil Rifle, a staple of magnetic weaponry, and a standard by which such weapons are measured.
30 power armors, hardsuits, and avatars from the Cosmic Era.
There are three types of powered armor: Hardsuits, Power Armor, and Avatars
A marine version of the construction hardsuit. Excerpted from the Abridged 30 Power Armors sub
Extracted from the 30 Powers Armors submission, caught in development hell
Power armor suits manufactured for the Atlantic Federation by the Union Aerospace megacorp.
Crafted from the leg bone of the slain wyrm Ashirkelenge, this rod has tremendous magical power in the right hands.
Quite simply, the most sophisticated and pound for pound most dangerous vehicle in the skies of the Cosmic Era
The walking siege engines of the Cosmic Era
The Rocky Mountain Republic owes in large it's existence to a single limited run of primitive mechs, the Assault/Bombard Mech model 1.
A common tool of necromancers, nether mages, and others who are privvy to the arts of the dead and undead
The Trace On System, abbreviated as either TOS or TRON are a series of epidermal implants and nano-fiber filaments implanted to improve the reflexes, balance, and agility of the augment wearing them.
Technology in the Cosmic Era can become corrupted and infested. When this happens to a mecha, the result in codenamed a Hekatonkheire.
All magic is suddenly gone. No mage can sling sorcery anymore. This upsets all empires and civilizations. It is soon discovered though, trough the combined work of mystics, scholars and dreams, that all the magic has been drawn into a single orb in a vast tower located at one of the poles. Whoever gets there first wins the greatest price in history, access to all the magic in the world. But who owns the tower?