Also known as the Circle of Soul Stealing, a devious and powerful trap
A traveling dungeon of canvas and props…
Do you know of the most precious of my stones? You should be familiar with the Jewels of the Jaw, you have several my dear.
Ages past the Woodking fell into a deep and terrible slumber, and from the fever of his dreams and nightmares the wooden dungeon of Limberlost grew.
The Repository of the victorious dead…
Enacted roughly 4 years ago, the Dungeon Preservation act sought to map out and better understand the dungeon ecosystem, and to protect it.
Department of Dungeon Preservation
From a low hillock in a vast plain, the entrance to the Noil Ruins is as unobtrusive as it is a gateway to wonder…
Nothing but snow, nothing but ice and snow. I fear we will all loose our minds out here. Even the caves have frozen into ice…
from the collected notes of an unknown explorer.
It’s cold up this high, the air is thin and hard to breath. We should find the entrance in the next day or so. I can’t eait to find it, I can’t wait to be out of this wind…
Water drips from the ceiling in a steady rhythm. Water refracts torchlight, illuminating the depths of the pools with reflected torchlight.
The creation of intelligent magical weapons is not an exact science and there are occasional failures, as such think of causing a little more stress to your players by "rewarding" them with an insane magical weapon
Agrophobic, refuses to come out of the scabbard without a strength check to draw it.
Haemaphobic: afraid of blood, fight at a penalty against any blooded creatures but really good against undead, elementals etc
Schizophrenic, not just one mind in your sword, lets have half a dozen minds in there, all different and bound to cause confusion
the possibilities are endless