Listen child, listen and I will tell you the first story, the story of Nagoma and the Gorund Tree…
From this day forth, let Iacon be free from the tyranny of the gods and their chosen!
Inaugeral speech of Provost Layton Frost
The legacy of K’ton can be seen in the spinning gear, in the spring, in the sliding weight, and in the wonderous ships that glide through the air.
Synchronize… The Humans make for interesting study. synchronize…
If you think the ones with the axes and beards are bad, wait until you stumble across a nest of feral dwarves…
Go forth to war my son, and be absolved of your transgressions.
St. Acre the Just, Confessor General
The Arrival of the Regiments has commenced
The story of Alvis
(Transcripted, and adapted from Sealab 2021, episode 21, Feast of Alvis)
Born of an age of superstition and ignorance, the Council brought order to life and death.
The Via Mortus is not a faith so much as a collection of superstitions propagated by sorcerers, necromancers and con-men.
Father Pourvoi, Trinitine Priest of Lusankya
Deviating from the normal guilds of thieves, merchants and mages, herein are presented the more novel and influential guilds of Falhath.
How is it built? One brick at a time lad. One brick at a time.
“Listen to the Wind! Listen to Crackling Fire! Listen to the Groan of the Mountain! Listen to my Voice! Listen and you will See through the Smoke! See the Old Ways of our Forefathers! See the Glory of our Clan! See the Might of our Race!”
—Horn-Of-Plenty, Shaman of the Thorondrim Minotaurs, leading his people in the Khuugrad
Voz’s bones! It’s been a long time coming come in and welcome to Ozea me guest.
Hot fry here, get your hot fry!
Isolated at the southern most portion of Falhath, the Bosques are considered bumpkins and backwater-folk
The Order of the who? Of the What?
I bring the sword, nothing more…
In the great city of Ozea, the funeral processions of the dead are followed by the Chalice Bearers, mourners who gather their tears to annoint the deceased.
The Knights serve a variety of roles within the land-locked Kingdom of Tresserhorn, few of them known.
A legend tells of a people living deep in the desert, they appear at first as ordinary human beings, sometimes impersonating someone familiar to the PCs, before causing their features to disappear, leaving a blank, smooth sheet of skin where their face should be.