For barrel that explode when you shoot them, there’s only one name you can count on, that’s ACME.
If you wake up in a field of green grass, looking at a woman of flesh and steel. Be glad, you are dead. If you wake up covered in blood and shit, be gladder still. For you are alive and your time is not yet come!
In this place Brother, all flesh must be eaten.
First Precept of Consumption
A social group of women who meet for purposes of ‘knitting’ and sharing gossip.
Before the formation of the Achelandage and its associated merchant and craft guilds there was only the Civic Guild.
Short for Vector Industries Tactical Security, VI-TAC-SEC, often itself shortened to V-TAC serves as the principle police force and garrison of Vector Industries.
‘The bigger the brain, the smaller the heart. What do wizards know of faith?’
The mists of the northlands are as incessant as the cries of the crows or the everpresent boughs of the multitudes of elm, oak, and yew.
Listen child, listen and I will tell you the first story, the story of Nagoma and the Gorund Tree…
From this day forth, let Iacon be free from the tyranny of the gods and their chosen!
Inaugeral speech of Provost Layton Frost
The legacy of K’ton can be seen in the spinning gear, in the spring, in the sliding weight, and in the wonderous ships that glide through the air.
Synchronize… The Humans make for interesting study. synchronize…
If you think the ones with the axes and beards are bad, wait until you stumble across a nest of feral dwarves…
Go forth to war my son, and be absolved of your transgressions.
St. Acre the Just, Confessor General
The Arrival of the Regiments has commenced
The story of Alvis
(Transcripted, and adapted from Sealab 2021, episode 21, Feast of Alvis)
Born of an age of superstition and ignorance, the Council brought order to life and death.
The Via Mortus is not a faith so much as a collection of superstitions propagated by sorcerers, necromancers and con-men.
Father Pourvoi, Trinitine Priest of Lusankya
Deviating from the normal guilds of thieves, merchants and mages, herein are presented the more novel and influential guilds of Falhath.