The last remaining relic of the European Union and Interpol, Sigma Blue is an international crime fighting and liaison task force.
The G&M, or GaMa Corp, not to be confused with the larger GM corporation.
More correctly known as the Imperial National Bank of Nippon and the Pacific Rim Coalition (INBNPRC)
Also known as the Adventurer's Guild, the GAUR, the Hall of Heroes and a variety of other names.
100 Word Society
Melpomene's Espers? Ha! Let me know how that goes, and after that let me know when you find Atlantis and Jimmy Hoffa!
The city guard used to be crooked as a frendleback tree, then the society popped up. I miss the good old days when you could bribe a grunt to look the other way. It's hard and dangerous to be in the black arts now.
Nyp, Thieve's Guild
A gathering place for basic info on the societies, secret and otherwise used and referenced in the Chronicle of Tsuria
The pre-eminent industrial power of the Carinelle Cluster and the Confederation of Stars
18.) The Returning Veterans: These warriors are on their way back from a grim, hard fought war. Fatigue and weariness, despair and anguish are written on their features. Their honor drives them to complete one last mission, but they sense that they may never survive it.
Wulfhere, 30 Stalwart Bands
A theocratic sect that venerates the worship of women as divine
The Circle of Pharisrak has existed for centuries, it’s assassins are considered to be untouchable. Not one has every been seen, let alone sent to justice.
‘The more you tighten your grip, Tarkin, the more star systems will slip through your fingers.’
Princess Leia, Star Wars - 1977
Give me your greenskins, your mobz, and your grunts
A hybrid of man and animal, bred to serve and now free to live.
Out of simple roots, a deep faith.
motto of the Brotherhood of Orildus
What we need is an alternative to hiring mages that are good enough to deal with the Guild’s mages.
The deployment of the Lord of the Waste’s army.
A tactical lay-out for villainous forces inspired by Warhammer 40K
A dreamer is one who can only find his way by moonlight, and his punishment is that he sees the dawn before the rest of the world
A local sculptor of note has chosen to honor the adventurers by crafting lifelike statues of them. While he hopes to surprise them by setting the statues up in their home while they are off adventuring, he may have underestimated the paranoia of the typical adventurer. Provided that he can get in, is he likely to survive whatever precautions they have against intruders? Assuming he lives, what will they make of finding statues in their house?