A radical terrorist organization bent on world dominance, willing to use blackmail, revolution, anarchy and military action to achieve their goals.
The short lived and chaotic vampires of northern Mexico
The last remaining relic of the European Union and Interpol, Sigma Blue is an international crime fighting and liaison task force.
The G&M, or GaMa Corp, not to be confused with the larger GM corporation.
More correctly known as the Imperial National Bank of Nippon and the Pacific Rim Coalition (INBNPRC)
Also known as the Adventurer's Guild, the GAUR, the Hall of Heroes and a variety of other names.
100 Word Society
Melpomene's Espers? Ha! Let me know how that goes, and after that let me know when you find Atlantis and Jimmy Hoffa!
The city guard used to be crooked as a frendleback tree, then the society popped up. I miss the good old days when you could bribe a grunt to look the other way. It's hard and dangerous to be in the black arts now.
Nyp, Thieve's Guild
A gathering place for basic info on the societies, secret and otherwise used and referenced in the Chronicle of Tsuria
The pre-eminent industrial power of the Carinelle Cluster and the Confederation of Stars
18.) The Returning Veterans: These warriors are on their way back from a grim, hard fought war. Fatigue and weariness, despair and anguish are written on their features. Their honor drives them to complete one last mission, but they sense that they may never survive it.
Wulfhere, 30 Stalwart Bands
A theocratic sect that venerates the worship of women as divine
The Circle of Pharisrak has existed for centuries, it’s assassins are considered to be untouchable. Not one has every been seen, let alone sent to justice.
‘The more you tighten your grip, Tarkin, the more star systems will slip through your fingers.’
Princess Leia, Star Wars - 1977
Give me your greenskins, your mobz, and your grunts
A hybrid of man and animal, bred to serve and now free to live.
Out of simple roots, a deep faith.
motto of the Brotherhood of Orildus
What we need is an alternative to hiring mages that are good enough to deal with the Guild’s mages.
The deployment of the Lord of the Waste’s army.
In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?