The Doomseekers are a faction within the House of the Forsaken that have as their goal the creation of a biological Doomsday weapon
For too long, the realm of magic has been controlled by the jealous hands of just a few. That time is no more, and though they may resist, the great blossoming of magic cannot be stopped.
The offspring of Political Action Committees and Lobby groups
The trade and commerce commission of the Solar system
The ICA is a United Nations like organization that nominally oversees the colonial assets of humanity in the Solar System
The original mechanical humanoid manufacturer, long since purchased by Omni-Consumer Products.
The IronCorps is a multinational security company frequently employed by celebrities, corporate BODs, and other high profile non-government VIPs.
Orders within the Guild of Adventurers-Upon-Return (GoAuR)
The industrial colony of Tetropolis was founded as a cybernetic research and production center, designing and producing robots and autons for the Atlantic Federation Lunar State. ElectraCorp was to be the controlling corporation. Things didn't go as planned.
Also known as the SHT Division, it is a very small counter-intelligence and special forces task force attached to Nippon's premiere military contractor, To'a Heavy Industries.
The House of the Forsaken replaced the failed Order of Ixion with the cyborg commandos of the Gendarme Maschina
A low end private security force, the Order of Ixium operated as the enforcers and henchmen of the House of the Forsaken
Also known as the Fortress of Beauty, Praesidium Qetesh is the seat of the Glamourian Council, and
Formerly known as Ceres Metals, a subsidiary of the Guandong Industrial Investment and Financial Group (GIIFG or GIFG), now an robot controlled and operated mining, logistics, and communications corporation
Doing my homework for spy ops, psy ops, and intel gathering
A very low key, almost completely unknown branch of the Atlantic Federation central government
A treatise covering the major religions and role of religion in the Cosmic Era
The Tau Sable team is a variable membership unit based around vehicular operations in North America. The unit is in many ways unique as it relies on seemingly retro-tech and the badly decayed and abandoned mass transit systems of the Petroleum Era.
Chartered in Royal Year 618, the Guild of Adventurers Upon Return, was intended as a guideline to deal with and control the increasing number of men and women who were taking up arms and pursuing a career in heroism and adventurism. The guild would police it's own, and function as an odd jobs mercenary corporation, subservient to the crown, and supportive of the clerics.
The research and development process is often a lengthy and arduous one. In the Cosmic Era, it is often just a matter of time and luck to see who breaks the next barrier in arcanotech.