The legacies of a pre-human civilization in the Cosmic Era
The Glassenheim Foundation is a relict of the Petroleum Era, a technological hold out and a holder of terrible secrets.
The 228th Mountain Lion battalion faced a situation not entirely unlike General Custer some 500 years before. Like Custer's men, the 228th was almost completely destroyed, despite their laser cannons and drop ships.
And Cain went out from the presence of the LORD, and dwelt in the land of Nod, on the east of Eden.
The Fleabirds are a group of people indigenous to North America who have rejected the collectivism and sedentary lifestyle inherent in the Cosmic Era. Rather than living in the gleaming arcologies, steaming geofronts, or the great heaps of the urban rims and favelas. Rather, they live in caravans that travel the countryside of the continent.
The PCC is the second largest religion in the Atlantic Federation.
Where the clowns dwell, even angels fear to tread
Graphic content, reader discretion is advised
Those of the bare chin, the clan of the wolverine, they who walked away from the mountain.
'You don't step into the ring with Ali because you think you can box.
A forerunner in Black Datastream content, ACEG is known around the world for hosting and broadcasting some of the most violent, gore and fanaticism filled spectacles of human carnage.
The Newarks are a familiar and influential family in the Commonwealth of New England
A reference for people interested in adding to the Cosmic Era setting
The paragon of the sundry goods MegaCorp
The leading Megacorp of the Atlantic Federation
A cultural phenomenon born from the warrior poet ideal of the Samurai adopted into the mainstream of society
Also known as Chromatics, polychromes, rainbow people, or smurfs
100 word submission, rumors from the Burning Lands, south of Abodroc
The UCC is a medium sized corporation that is slowly but surely growing to become a global powerhouse. It is deeply invested in legal, paramilitary, and criminal activities, and is composed entirely of clones.
There are gangs, there are biker gangs, there are terrorist organizations, and then there are the Sons of Scorpions
Not a racially segregated hospital, but rather the Private Medical Complex
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir