The scent of magic
To the winds with memorizing spells and counting mana points.
Dire Ape, I choose you!!!
Rotten piles of choss, that’s all that was left of the wizard’s tower, that’s it.
Pnathic sorcery has existed for ages, crudely used by magi who no idea the true forces they were fumbling with.
An article concerning the nature and role of druids in an RPG enviroment.
"a new (scientific) truth does not triumph by convincing its opponents and making them see the light, but rather because its opponents eventually die, and a new generation grows up that is familiar with it."
War is the biggest business of the future.
Thus do the spirits of the six elements take form beyond the norm of elementals of genre fantasy.
Of creatures great and small
Be it salt, wheat, silk or gold, money is money lad.
The art of putting spells within spells.
The Sea that touches all shores.
A composite calendar devised by magi based on the movement of the stars rather than the movement of the moon or the sun.
Elven soldiers, elven armies? What a human, and therefore shortsighted, idea…
Athiyk student quote
Zufa is a trickster god, one who is cursed daily by those who suffer from his minor inconveniences.
Somewhat system specific, but bear with me.
Organic elements, flowing lines, and an absence of sharp angles and corners all are elements of the Elvenesque style of architecture.
In too many games, role-playing takes a back seat to Kewl Powerz, a tag given to the multitude of spell lists, special abilities, and innate powers claimed by a character. Many times this is a problem of munchkins, or blowing up stuff becoming more important in a game than role-playing though alternate personas.
In the royal year 451, also known as the year of Red Leaves, something strange occured. A star fell blazing from the heavens, in to the Midlands. Imperial Wizardry could be sent to examine the object. However things changed in the area. Royal Viziers were unable to postulate a cause for the matter, but the fact that none of the countyfolk were alive led to the whisper of one, chilling word. Zombie.
The PCs encounter an elaborate trap room, designed to fill with water, drowning those inside. Clever and resourceful, they disable the trap and move on.
Only later do they discover that this room is part of the elaborate cooling system that prevents beasts of elemental fire from overrunning the complex. While the fiery beasts run rampant, they begin setting fires, which causes the complex to become increasingly hot and smoke-filled. Additionally, the PCs now have to fight their way out past aggressive fire creatures...