What most people call aliens and monsters are usually extra-dimensional creatures.
30 more limitations to the practise of magic, aka Why Everyone Cant be a Magic User
You came here in that? You are brave
Many begin to path to master the seven-fold flame, but with one exception, no one has ever mastered all seven faces of fire.
the word Phthano- translates to ‘prevent’ and is the root of one of the most common enchantments in the wizarding world.
A Totemos is a spirit or little god strongly associated with a human group, organization, or urban location.
A greater examination of the Magician’s best friend, his familiar.
A methodology for the magic behind the magic weapon.
The scent of magic
To the winds with memorizing spells and counting mana points.
Dire Ape, I choose you!!!
Rotten piles of choss, that’s all that was left of the wizard’s tower, that’s it.
Pnathic sorcery has existed for ages, crudely used by magi who no idea the true forces they were fumbling with.
An article concerning the nature and role of druids in an RPG enviroment.
"a new (scientific) truth does not triumph by convincing its opponents and making them see the light, but rather because its opponents eventually die, and a new generation grows up that is familiar with it."
War is the biggest business of the future.
Thus do the spirits of the six elements take form beyond the norm of elementals of genre fantasy.
Of creatures great and small
Be it salt, wheat, silk or gold, money is money lad.
The art of putting spells within spells.
Magic should have side effects, both expected and unexpected - fortuitous and deplorable. Expected side effects add anticipation, while unexpected ones increase the drama of the scene. The result can be comedic or dire, it dpends on which circumstances work best for your game.