In the years before the advent of arcanotechnology and dimensional fatigue events, teratology was the study of abnormalities and biological deformations. In the wake of the second renaissance, it became the study of exomorphs, extradimensional entities, and most prominently, teratomorphs, more commonly and vulgarly known as kaiju.
30 common to uncommon genetic mods for the Cosmic Era
Idea inspired from pokemon creature types
What is arcanotech? It's breaking the laws of physics for fun and profit.
30 generic problems to dole out for homebrew, custom made, and scratch built machines
One of the current political paradigms of the Cosmic Era.
One of the side effects of the rampant cloning and genetic augmentation in the Cosmic Era is the slow emergence of genetic castes.
Likely the most common class of parapsychic powers, somantic powers are also the least flashy and visible.
The vast majority of parapsychic powers do NOT manifest as freeform pyrokinesis or rotating thunder kicks.
An uncommon, but visually dramatic body modification in the Cosmic era
A list of Parapsychic powers that have physical manifestations
The ki-yah and woooooOOOOOoooooo
The Achturardackians were pioneers of sigil based magic, and their techniques for building glyphs, sigils and seals remain the foundation of magic inscription.
Science has many answers, and with the advent of hypertechnology and arcanotechnology it seemed that there were no questions left to be conquered. But the manifestation of parapsychic abilities, wastelands, and the 'Storm' left many questions and no answers.
Following the conclusion of the Human Genome Project, and the 2nd Human Genome project, it was just a matter of time and funding before human cloning not only became possible, but a profitable
More than just ink and dedication, these tats pack some serious power.
Sometimes science and culture produce amazing things, sometimes they produce flipper babies
Dr. Assan Steiner
What most people call aliens and monsters are usually extra-dimensional creatures.
30 more limitations to the practise of magic, aka Why Everyone Cant be a Magic User
A little way up the narrow valley, before they reach the woods, the PCs notice the squat, tumbledown buildings by the riverside. They are hardly big enough for a human to stand in, and the complex cogs and shafts that occupy the central cavity of one of the buildings are perplexing. What were these buildings? And how safe are they to explore?
Alternatively a desolate place is the perfect setting for a derelict chapel or croft. There needn't be any actual physical encounter involved, but it adds atmosphere to a place to see its dead history. For instance, in the Outer Hebrides there are whole deserted villages which were razed to the ground by the English during the Clearances. Such stories give a setting authenticity and character.