A very brief set of guidelines for writing material in or for the Cosmic Era setting
Programs, HoloFeeds, and S3 Sims from the Cosmic Era
A short fiction
One of the events regularly overlooked in the history of the Cosmic Era is the Population Contraction that was concurrent with the Second Dark Age.
Everyone's got a story, and I'm tired of hearing them!
The Cosmic Era setting operates on a number of different levels of engagement.
Article 34 of the Tycho Conventions details the legality of (mega)corporation and state cooperation. Often known as the Seperation of Corp and State law, Article 34 is one of the most frequently violated and trampled sections of the treaty organization.
All the news thats fit to upstream
that I'm tired of getting the book out to look up the salient points
Caeser193 recently posted an article about how magic has made war obsolete, below please find seven ways to keep magic and magic users from dominating warfare
A re-evaluation of the basic concept of Man vs. Nature
A repository of all the quest ideas that have been brainstormed and then lost through the cracks
Seven things I've learned about NPCs
snagged from a tweet, what are seven things you've learned about writing in general, writing for gaming and gamers, or for the citadel?
The basics behind the 100 Word Submission
Why is psuedo-Medieval Tolkien-esque fantasy the heart of the fantasy RPG genre?
A Scrasamax rebuild/rewrite incorporating elements of Vampire the Masquerade, Requiem, and some stuff that I made up or borrowed from popular Vampire culture. Without background knowledge of the Vampire game or system, most of this might not make much if any sense.
Base of operations for the expanding revisioning of Cthulutech, and codex for relevant submissions
A little way up the narrow valley, before they reach the woods, the PCs notice the squat, tumbledown buildings by the riverside. They are hardly big enough for a human to stand in, and the complex cogs and shafts that occupy the central cavity of one of the buildings are perplexing. What were these buildings? And how safe are they to explore?
Alternatively a desolate place is the perfect setting for a derelict chapel or croft. There needn't be any actual physical encounter involved, but it adds atmosphere to a place to see its dead history. For instance, in the Outer Hebrides there are whole deserted villages which were razed to the ground by the English during the Clearances. Such stories give a setting authenticity and character.