Starting at the end, part of a seven section submission series.
The team is the functional core of a story, and as such, team building is vital to the flow of the story.
In settings where there are long established underworld thief, criminal and otherwise ne'er do wells there is going to be a system of heraldry associated with those who live in and rule from the shadows.
From sticks and stones to the modern faith. (May be offensive to some readers, read with caution)
18 gifts laden with madness, tainted with corruption, and otherwise as horrible as they are powerful.
Intended to be a 30, but blessed by Cult of Done
Knowing is Half the Battle, red and blue lasers are the other half.
Criticism can be a very powerful and valuable tool if you understand how to give it, and more importantly, how to accept it.
The plague of the Petroleum Era, the true bane of organized government
The first Renaissance was kickstarted by the Crusades and trade, the second Renaissance was fueled by a looming global crisis and international cooperation
7 things that make a work of fiction Lovecraftian, even if it doesn't deal at all with the established Mythos
There's money to be made ripping the past out of the ground and turning it back into usable reclaimed materials. It just takes the right equipment and the wrong people.
Aircraft vanished from the skies, and it changed the way war would be fought for over three centuries.
I have attempted several articles about the mecha of the Cosmic Era, and all of them have either died in development hell or were simply deleted. This, I hope, will be the one that I see through to the finish.
Just what it says on the tin.
collection of terms used in the Cosmic Era not large enough to warrant their own submissions.
A foundation 'Secret' of the Cosmic Era
The commericaly available firearms of the Cosmic Era
Meta Level submission about the nature of conflict in the Cosmic Era.
A stylistic writing challenge
A man:machine:moment article regarding the tank in the Cosmic Era
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.