Starting at the end, part of a seven section submission series.
The team is the functional core of a story, and as such, team building is vital to the flow of the story.
In settings where there are long established underworld thief, criminal and otherwise ne'er do wells there is going to be a system of heraldry associated with those who live in and rule from the shadows.
From sticks and stones to the modern faith. (May be offensive to some readers, read with caution)
18 gifts laden with madness, tainted with corruption, and otherwise as horrible as they are powerful.
Intended to be a 30, but blessed by Cult of Done
Knowing is Half the Battle, red and blue lasers are the other half.
Criticism can be a very powerful and valuable tool if you understand how to give it, and more importantly, how to accept it.
The plague of the Petroleum Era, the true bane of organized government
The first Renaissance was kickstarted by the Crusades and trade, the second Renaissance was fueled by a looming global crisis and international cooperation
7 things that make a work of fiction Lovecraftian, even if it doesn't deal at all with the established Mythos
There's money to be made ripping the past out of the ground and turning it back into usable reclaimed materials. It just takes the right equipment and the wrong people.
Aircraft vanished from the skies, and it changed the way war would be fought for over three centuries.
I have attempted several articles about the mecha of the Cosmic Era, and all of them have either died in development hell or were simply deleted. This, I hope, will be the one that I see through to the finish.
Just what it says on the tin.
collection of terms used in the Cosmic Era not large enough to warrant their own submissions.
A foundation 'Secret' of the Cosmic Era
The commericaly available firearms of the Cosmic Era
Meta Level submission about the nature of conflict in the Cosmic Era.
A stylistic writing challenge
A man:machine:moment article regarding the tank in the Cosmic Era
Bag on a Stick
Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.
As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.
The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.