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Scrasamax
September 11, 2006
Hits: 8516
Comments: 7
Ideas: 13
Votes: 5 / 4.000000
I Will Sail My Vessel...    Plots  (Travel)   (Encounter)

I will sail my vessel, until I happen upon…

Scrasamax
September 8, 2006
Hits: 15318
Comments: 23
Ideas: 33
Votes: 6 / 4.333333
Walking Through the Forest When...    Plots  (Travel)   (Encounter)

You’re walking through the forest when you encounter…

Scrasamax
August 30, 2006
Hits: 17913
Comments: 26
Ideas: 38
Votes: 10 / 4.650000
Where the Road May Take You    Plots  (Travel)   (Encounter)

How many roads must a man walk?

Scrasamax
July 18, 2006
Hits: 3543
Comments: 5
Ideas: 0
Votes: 3 / 3.833333
Swollen Shadow Plot    Plots  (Crisis)   (Campaign)

The plot of the Swollen Shadow

Scrasamax
May 3, 2006
Hits: 6101
Comments: 9
Ideas: 0
Votes: 8 / 4.875000
Attack of the Golems!    Plots  (Discovery)   (Campaign)

I’m beging to wonder if there can be victory? Please don’t let this go on…

Memoirs of the Nameless soldier

Scrasamax
February 28, 2006
Hits: 11067
Comments: 14
Ideas: 0
Votes: 10 / 4.600000
Clathrates    Plots  (Mystical)   (Single-Storyline)

According to Ars Geotia the standard formations of power consist of ley lines, confluences and founts. this system has been long accepted, and is quite incorrect…

Scrasamax
February 6, 2006
Hits: 7038
Comments: 15
Ideas: 0
Votes: 11 / 4.363636
Demonic Hysteria    Plots  (Crisis)   (Mini-Campaign)

I’ll tell you something, there was a demon in Widow Suvar’s Wine cellar. How do I know, ‘cuz I seen it that’s how I know.

Scrasamax
July 26, 2005
Hits: 7063
Comments: 9
Ideas: 0
Votes: 16 / 4.093750
The King's Advisor    Plots  (Duty)   (Mini-Campaign)

When does a boon become a bane? The wise often falter and make foolish mistakes under the guidance of those who are treacherous in design.

Scrasamax
December 28, 2004
Hits: 6766
Comments: 13
Ideas: 0
Votes: 15 / 4.366667
Gator Hunt    Plots  (Hired)   (Single-Storyline)

There are sewers beneath the cobbled stone streets, carrying the filth of society away, rather than letting it pile up into steaming heaps of refuse. Something has moved into the sewers and is now coming to the surface to feed.

Scrasamax
November 16, 2004
Hits: 6748
Comments: 10
Ideas: 0
Votes: 11 / 4.681818
The Queens Decree    Plots  (Duty)   (Multi-Storyline)

By Decree of her Royal Majesty, the possession, ownership, or consumption of any alcoholic substance has been henceforth been declared unlawful, and said violators of the Queen’s will shall be subject to punishment.

Scrasamax
October 20, 2004
Hits: 6528
Comments: 15
Ideas: 0
Votes: 16 / 4.218750
The Tolling of the Bell    Plots  (Crisis)   (Single-Storyline)

The bell calls from its lonely tower, ringing across the valley. For whom does the bell toll, it tolls for thee…

Scrasamax
September 30, 2004
Hits: 8170
Comments: 12
Ideas: 0
Votes: 16 / 4.656250
Beneath the Willow    Plots  (Duty)   (Single-Storyline)

A famous hero has died, but his dying request was the be buried beneath the willow, and he has asked the PCs if they will carry his body there and bury him.

Scrasamax
September 13, 2004
Hits: 5576
Comments: 12
Ideas: 0
Votes: 10 / 4.450000
The Omen of Fire    Plots  (Discovery)   (Multi-Storyline)

Most unexpectedly, an omen of fire appears in the sky, bright in the darkness, visible during the day, panic ensues…

Scrasamax
September 12, 2004
Hits: 5655
Comments: 10
Ideas: 0
Votes: 10 / 3.900000
The Charter    Plots  (Discovery)   (Single-Storyline)

Arriving in a small village the adventurering party is drawn into a meeting of the Parish Guild…

Scrasamax
July 18, 2004
Hits: 5960
Comments: 10
Ideas: 0
Votes: 14 / 4.392857
Gold in them thar hills    Plots  (Discovery)   (Single-Storyline)

An area known for sweeping mountain vistas, and sleepy alpine hamlets has all but exploded with miners, adventurers, and thieves. Dwarves are showing up in troops, while orcs are churning towards the valley. The reason? Simple…

There’s gold in them thar hills!

Scrasamax
July 14, 2004
Hits: 5933
Comments: 8
Ideas: 0
Votes: 11 / 4.090909
Tempting Teanoi    Plots  (Discovery)   (Single-Storyline)

For years trading ships have come to the Islands of Teanoi seeking treasures of gold, pua shell, and exotic herbs and spices. Trade has dwindled, and ships vanish without a trace, but the trade is too valuable to give up, and thus the ships still come. The islands also lay close to a shipping lane, and are a regular stop for ships seeking only to take on fresh supplies of foodstuffs and water.

Soon merchants begin seeking outside aid to protect their ships from the unknown menace that the islanders call Teanoi…

Scrasamax
July 11, 2004
Hits: 10377
Comments: 17
Ideas: 0
Votes: 13 / 4.461538
A Gaggle of Wizards    Plots  (Duty)   (Multi-Storyline)

Many of the worlds woes can be laid at the feet of deranged, socially blind, and irresponcible wizards. The doddering old mage locked away in his tower, answerable to no one but himself is a hazard to himself and to those unfortunate enough to live close by. The Upright Society of Civic Mages plan to change this problem…one way or another.

Scrasamax
June 7, 2004
Hits: 5268
Comments: 7
Ideas: 0
Votes: 8 / 3.687500
Get Smarty    Plots  (Duty)   (Encounter)

The most important horse race of the year is fast approaching, thousands are expected to attend. Too bad that the horse favored to win has gone missing…

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Scrasamax

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Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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