The Odaneimo Mountains aren't exactly the sort the bards talk about, they dont tear at the sky or trip the gods. They are still tall enough that you just can't go hiking over them. There are just two passes through them, Oshen Pass down in the south, and Zoran pass, in the north. It would be worth a pretty penny if someone could find a middle pass through.
Diad, Teamsters Guild-boss
When arcanotech fails, it fails spectacularly
Sneaky bastards, the lot of them
It's not who we are, it's what we do
Sometimes you just can't keep a good man down
Inspired by Cheka's 30 things to run away from.
Giant firebreathing spiders attack the city!
100 word Plot
A dangerous romp across the Soviet Union in a race to rescue the eccentric Dr. Pegasus before he can complete his secret design.
Inspired by the Five in One challenge, the Emblem of Novercalis is a campaign inspired not by five subs, but by five idea seeds.
An offer, a long voyage, a bitter ordeal, and a knife in the back.
Few things attract attention quite like the death of a star.
The Right of Revenge, the Law of an eye for an eye, is also known as the Widerdonum, the repayment. Not debt burns as brightly or as painfully as that of vengeance
A war of ambition threatens the unseelie houses of Thiran Nar.
...and a star to steer her by.
In the vein of the other Random Encounter threads, now comes the thread for Oceanic encounters
What happens? Are you kidding me?
An alliance between bitterest foes in a desperate bid for their survival, thus was the beginning of the Shrew-Wars
Here, have a sup, just two piece of silver.
A time of flags and feasts…
Pumpkintown, The Strawberry Festival, Fall Days - small town festivals are as varied as the small towns that host them, and just as colorful.
Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.