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Scrasamax
May 23, 2006
Hits: 9753
Comments: 12
Ideas: 9
Votes: 9 / 4.722222
Cambor    Locations  (City)   (Plains)

Synonymous with poverty…

Scrasamax
May 23, 2006
Hits: 5683
Comments: 5
Ideas: 0
Votes: 5 / 3.800000
Zumba, Lada, and Bugi    NPCs  (Minor)   (Criminal/Espionage)

Never a more petty and larcenous trio will there be found.

Scrasamax
May 21, 2006
Hits: 10139
Comments: 10
Ideas: 7
Votes: 6 / 4.166667
Meta-Magic and Spell Components    Systems  (Mystical)   (General)

Somewhat system specific, but bear with me.

Scrasamax
May 21, 2006
Hits: 5257
Comments: 8
Ideas: 0
Votes: 5 / 4.600000
The Age of Vog    Locations  (World)   (Any)

The beginings of a new campaign…

Scrasamax
May 21, 2006
Hits: 8702
Comments: 7
Ideas: 8
Votes: 5 / 4.100000
Falhathian Guilds    Society/ Organizations  (Ethnic/Cultural)   (Country/ State)

Deviating from the normal guilds of thieves, merchants and mages, herein are presented the more novel and influential guilds of Falhath.

Scrasamax
May 18, 2006
Hits: 8868
Comments: 12
Ideas: 0
Votes: 12 / 4.708333
The Vocran Palimpsest    Items  (Books and Scrolls)   (Non-Magical)

A palimpsest is a manuscript, usually of papyrus or parchment, on which more than one text has been written with the earlier writing incompletely erased and still visible.

Scrasamax
May 17, 2006
Hits: 7686
Comments: 8
Ideas: 0
Votes: 6 / 4.250000
The Viceroy    NPCs  (Minor)   (Political)

No, no. This hasnt been done correctly. Move aside imbecile…

Scrasamax
May 15, 2006
Hits: 3950
Comments: 9
Ideas: 0
Votes: 9 / 4.000000
The Lash Serpent    Lifeforms  (Fauna)   (Water)

Twas as long as a yard-arm and fast as a cobra. Took crewman Dobbs off of the rail and into the deep, that’s why we dont lean over the rail, lad.

Midshipman Oberhall lecturing new sailors

Scrasamax
May 12, 2006
Hits: 6103
Comments: 14
Ideas: 0
Votes: 11 / 4.454545
The Merchant's Potion    Items  (Potion)   (Cursed)

A muse in a bottle, greatness distilled into a single gulp.

Scrasamax
May 11, 2006
Hits: 6404
Comments: 10
Ideas: 0
Votes: 9 / 4.166667
Society of Brick-Brothers    Society/ Organizations  (Mercantile)   (Country/ State)

How is it built? One brick at a time lad. One brick at a time.

Scrasamax
May 9, 2006
Hits: 4013
Comments: 4
Ideas: 0
Votes: 4 / 4.625000
Lord Aberdovy    NPCs  (Major)   (Combative)

My Sword is yours, milord…

Scrasamax
May 6, 2006
Hits: 12161
Comments: 26
Ideas: 0
Votes: 18 / 4.055556
Buck-Ogre Rum    Items  (Other)   (Non-Magical)

Why rum all gone?

Scrasamax
May 5, 2006
Hits: 6655
Comments: 11
Ideas: 0
Votes: 8 / 4.562500
Falhathian Minotaurs    Society/ Organizations  (Ethnic/Cultural)   (Area)

“Listen!”
“Listen to the Wind! Listen to Crackling Fire! Listen to the Groan of the Mountain!  Listen to my Voice! Listen and you will See through the Smoke! See the Old Ways of our Forefathers! See the Glory of our Clan! See the Might of our Race!”
  —Horn-Of-Plenty, Shaman of the Thorondrim Minotaurs, leading his people in the Khuugrad

Scrasamax
May 3, 2006
Hits: 6573
Comments: 9
Ideas: 0
Votes: 8 / 4.875000
Attack of the Golems!    Plots  (Discovery)   (Campaign)

I’m beging to wonder if there can be victory? Please don’t let this go on…

Memoirs of the Nameless soldier

Scrasamax
May 2, 2006
Hits: 11424
Comments: 8
Ideas: 11
Votes: 6 / 4.166667
Falhathian Cities    Locations  (City)   (Mountains)

While Ozea, Dreifach, and Sangreal are the main cities of Falhath, they are by no means the only ones.

Scrasamax
April 28, 2006
Hits: 3764
Comments: 10
Ideas: 0
Votes: 6 / 3.666667
Lagniappe Purse    Items  (Clothes)   (Magical)

...and a little something extra for yourself

Scrasamax
April 27, 2006
Hits: 8194
Comments: 7
Ideas: 0
Votes: 6 / 4.750000
Sangia    NPCs  (Campaign)   (Religious)

The undisputed head of the Trinity, and the story of Falhath’s oldest folk hero.

Scrasamax
April 26, 2006
Hits: 6892
Comments: 5
Ideas: 0
Votes: 4 / 4.000000
Ixia, the Silver Forge    NPCs  (Campaign)   (Mystical)

Clad in a rainment of silver scale and chain armor, Ixia is the second member of the Trinity

Scrasamax
April 26, 2006
Hits: 6092
Comments: 10
Ideas: 0
Votes: 6 / 3.750000
Ozian Weaponry    Items  (Equipment Listing)   (Non-Magical)

The Axe has long been the symbol of Ozea, and the weapon of choice from the common footsoldier to the one time King.

Scrasamax
April 25, 2006
Hits: 4598
Comments: 8
Ideas: 0
Votes: 5 / 4.500000
The Characon    Items  (Transports)   (Non-Magical)

Resembling more a beetle than a seacraft…

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Scrasamax

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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