Synonymous with poverty…
Never a more petty and larcenous trio will there be found.
Somewhat system specific, but bear with me.
The beginings of a new campaign…
Deviating from the normal guilds of thieves, merchants and mages, herein are presented the more novel and influential guilds of Falhath.
A palimpsest is a manuscript, usually of papyrus or parchment, on which more than one text has been written with the earlier writing incompletely erased and still visible.
No, no. This hasnt been done correctly. Move aside imbecile…
Twas as long as a yard-arm and fast as a cobra. Took crewman Dobbs off of the rail and into the deep, that’s why we dont lean over the rail, lad.
Midshipman Oberhall lecturing new sailors
A muse in a bottle, greatness distilled into a single gulp.
How is it built? One brick at a time lad. One brick at a time.
My Sword is yours, milord…
Why rum all gone?
“Listen to the Wind! Listen to Crackling Fire! Listen to the Groan of the Mountain! Listen to my Voice! Listen and you will See through the Smoke! See the Old Ways of our Forefathers! See the Glory of our Clan! See the Might of our Race!”
—Horn-Of-Plenty, Shaman of the Thorondrim Minotaurs, leading his people in the Khuugrad
I’m beging to wonder if there can be victory? Please don’t let this go on…
Memoirs of the Nameless soldier
While Ozea, Dreifach, and Sangreal are the main cities of Falhath, they are by no means the only ones.
...and a little something extra for yourself
The undisputed head of the Trinity, and the story of Falhath’s oldest folk hero.
Clad in a rainment of silver scale and chain armor, Ixia is the second member of the Trinity
The Axe has long been the symbol of Ozea, and the weapon of choice from the common footsoldier to the one time King.
Resembling more a beetle than a seacraft…
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).