The Third Eye was opened in the wake of the Second Renaissance, and with it, man's perception.
Med-pods, med-bays, and a dozen trade marked names, all for the technomagical healing bed.
The Floating World, the domain of the Hikikomori
There are many grim projections for the Cosmic Era, and far from being the most horrific or exotic, the Universe 26 model has a frighteningly real chance of happening.
Mentats, mentons, and cymeks, the synchronization of the human mind and the computer
A horrific device only employed by the most black hearted of magic users.
Plasmid and plasmic lifeforms are frequently relegated to the back bench of the creature roster, left to linger with oozes, slimes, and puddings, and only appear as random monsters in sci-fi.
Because I freaking can.
Thief, murderer, mercenary, criminal boss and general pox on humanity.
Inspired by Ulysses Klaue
The Staff of the Flame Eagle
You can't miss it, it's eight feet tall, glows in the dark and breathes ghost flames. Even if you're blind it utters blasphemies and damnations, a black poetry of the underworld. If you're deaf and blind you can feel the cold in the air when they turn up.
Collectible Duel Games are the predominant form of non-sexual, non-spectator electronic entertainment in the Cosmic Era.
More colloquially known as the avatar, muse, or handle.
Part of the Fermi Paradox, the Great Filter is one of the explanations as to why intelligent alien life hasn't been discovered.
At the height of the Imbrian Culture, they colonized almost the entire Solar System, and Lunaformed many of the planets.
Log: Encounter 701,Syowa Antarctica
Classification: Keter, magnitude 5
Type: plasmic manifestation
26/30 Sample Dead Zones to flesh out the wastelands of the Cosmic Era.
Dead Zones are the cancerous pock marked ruins of the Petroleum Era, cities and urban sprawls long abandoned, quarantined or simply lost.
Everything wrong with the 2014 Godzilla
Converting the technology of the Yuatja, aka the Predators, into Cosmic Era gear.
Weapons or equipment that is heavily relied on can be "named". Then the equipment begins to gain abilities beyond those of normal equipment. They might siphon off some of the experiances of their owners (1 to 5%) and level up on thier own. Could be an unintenitional way of creating artifacts. Ships could become sturdier or seem to just barely outrun the worse of a storm that would have surely sunk another vessle, swords could fumble less or resist dulling more, a farmers plow could turn stones aside easier. Anything that is depended on as much as an inividual can depend on as much as another individual could be "named".