30 mystical imps to perch upon your wizard’s shoulder and whisper the secrets of magic and the universe.
Gauranteed to protect you from nightmares, hexes, and the diseases of the loins
Behold, for I am the form of Destruction
Inscription on the Virednith
The Black Bard of Nihilism
Thus do the spirits of the six elements take form beyond the norm of elementals of genre fantasy.
I would be willing, yes glad, to see a battle every day during my life.
George Armstrong Custer
Known as the Witch-Queen of Togaille, the White Lady, and the Liche Elfbane.
Revenge, but at what cost?
This stuff will make you a sexual Red-Frilled Blood Dragon.
Jesk, Orcish gladiator
If you wake up in a field of green grass, looking at a woman of flesh and steel. Be glad, you are dead. If you wake up covered in blood and shit, be gladder still. For you are alive and your time is not yet come!
Cowardly maggots! Bow your thrice cursed heads and thank the goddess that you still draw unworthy breath!
The great cone of steam, fire and ice.
Beware the Ice Giants of the north, they are a foul tempered bunch.
What secrets does this box of magic cigars hold?
The valley of the elves between Night and the Waterfalls
Age is a terrible weight
A den of mercenaries, murderers, bounty hunters and thieves…
In this place Brother, all flesh must be eaten.
First Precept of Consumption
An alliance between bitterest foes in a desperate bid for their survival, thus was the beginning of the Shrew-Wars
Manufacted during the heyday of the Old World, these rods contain the elemental power of flame.
Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.
During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.
A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.
Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.
Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.
Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.
Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.
Hu's Iron Ball should be handled carefully by players and gms.