Synonymous with poverty…
Never a more petty and larcenous trio will there be found.
Somewhat system specific, but bear with me.
The beginings of a new campaign…
Deviating from the normal guilds of thieves, merchants and mages, herein are presented the more novel and influential guilds of Falhath.
A palimpsest is a manuscript, usually of papyrus or parchment, on which more than one text has been written with the earlier writing incompletely erased and still visible.
No, no. This hasnt been done correctly. Move aside imbecile…
Twas as long as a yard-arm and fast as a cobra. Took crewman Dobbs off of the rail and into the deep, that’s why we dont lean over the rail, lad.
Midshipman Oberhall lecturing new sailors
A muse in a bottle, greatness distilled into a single gulp.
How is it built? One brick at a time lad. One brick at a time.
My Sword is yours, milord…
Why rum all gone?
“Listen to the Wind! Listen to Crackling Fire! Listen to the Groan of the Mountain! Listen to my Voice! Listen and you will See through the Smoke! See the Old Ways of our Forefathers! See the Glory of our Clan! See the Might of our Race!”
—Horn-Of-Plenty, Shaman of the Thorondrim Minotaurs, leading his people in the Khuugrad
I’m beging to wonder if there can be victory? Please don’t let this go on…
Memoirs of the Nameless soldier
While Ozea, Dreifach, and Sangreal are the main cities of Falhath, they are by no means the only ones.
...and a little something extra for yourself
The undisputed head of the Trinity, and the story of Falhath’s oldest folk hero.
Clad in a rainment of silver scale and chain armor, Ixia is the second member of the Trinity
The Axe has long been the symbol of Ozea, and the weapon of choice from the common footsoldier to the one time King.
Resembling more a beetle than a seacraft…
Sessiliths (name based on the word sessile) are gargoyle-type creatures which are stationary, attached to the stone of whichever foundation they are bound to. Though they can move their extremities and limbs they are unable to move away from their particular perch. In lieu of swooping down and attacking like their mobile cousins the gargoyles proper, sessiliths are equipped with their own brand of mischief. The creatures are all able to verbalize and thus usually hurl vile insults and curses upon passersby. The cumulative effects of dozens of sessiliths cursing, screaming, and speaking in tongues, can have an effect of temporary confusion (or even discord) in those forced to listen to the shrieking stone gremlins.
Additionally, most possess the ability to "spout" or spit forth various undesirable projections, such as tar, boiling water, or even acid. While they can usually be avoided easily enough or even destroyed (their "bodies" feature the same defenses as gargoyles), sessiliths are usually placed in such a way as to hinder all trespassers and interlopers, narrow corridors, claustrophobic tunnels and other related "gauntlets", where they cannot be easily avoided. Like gargoyles, sessiliths come in all sorts of grotesque shapes and sizes, though they tend to resemble tiny horned devils, demonic amphibians, or simply distorted faces and heads, more often than not.