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Scrasamax
February 28, 2006
Hits: 6617
Comments: 10
Ideas: 0
Votes: 9 / 4.666667
Auchinduin Deep Iron Mine    Locations  (City)   (Mountains)

The Mines are quite old, but even after 700 years, they still produce the Queen’s best iron ore…

Scrasamax
February 7, 2006
Hits: 22793
Comments: 17
Ideas: 13
Votes: 9 / 4.444444
Low Sorcery    Systems  (Societal/ Cultural)   (Defining)

In too many games, role-playing takes a back seat to Kewl Powerz, a tag given to the multitude of spell lists, special abilities, and innate powers claimed by a character. Many times this is a problem of munchkins, or blowing up stuff becoming more important in a game than role-playing though alternate personas.

Scrasamax
February 6, 2006
Hits: 5965
Comments: 5
Ideas: 0
Votes: 3 / 3.833333
Calcobrina    Locations  (Regional)   (Desert)

The Land of 1,000 gods, Calcobrina burns under the gaze of the Lion’s Eye.

Scrasamax
February 6, 2006
Hits: 6360
Comments: 12
Ideas: 0
Votes: 9 / 4.611111
Vychan the Flamespewer    NPCs  (Major)   (Knowledge/Lore)

Most Dragons live to accumulate wealth and crouch upon heaps of gold, content to slag troublesome heroes into cinders and distaining the company of men to absolute solitude. Vychan is not such a dragon.

Scrasamax
February 6, 2006
Hits: 4722
Comments: 6
Ideas: 0
Votes: 6 / 3.583333
James Barley, the Drunk    NPCs  (Minor)   (Agricultural)

James Barley is a hard drinking, minimum-effort working hired hand…

Scrasamax
February 6, 2006
Hits: 6893
Comments: 15
Ideas: 0
Votes: 11 / 4.363636
Demonic Hysteria    Plots  (Crisis)   (Mini-Campaign)

I’ll tell you something, there was a demon in Widow Suvar’s Wine cellar. How do I know, ‘cuz I seen it that’s how I know.

Scrasamax
February 6, 2006
Hits: 3356
Comments: 11
Ideas: 0
Votes: 8 / 3.937500
Trollshaw Staff    Items  (Melee Weapons)   (Magical)

The Trollshaw Staff is roughly six feet tall, though if the bends in the wood were pulled out straight, the staff would easily be eight or nine feet tall. As it is, it is twisted as a troll itself.

Scrasamax
January 28, 2006
Hits: 2458
Comments: 3
Ideas: 0
Votes: 3 / 4.500000
Tabernacle of Discrete Amusement    Locations  (Establishment)   (Any)

Quietly situated between chic salons of the nobility and the grand halls of the great guilds is the Tabernacle of Discrete Amusements.

Scrasamax
January 28, 2006
Hits: 5758
Comments: 11
Ideas: 0
Votes: 8 / 3.750000
House of the Duck    Society/ Organizations  (Criminal/Espionage)   (Area)

The House of the Duck is a well visited establishment, known for the quality of it’s wine and the clean and friendly vivaciousness of its workin’ gals.

Scrasamax
January 27, 2006
Hits: 7964
Comments: 11
Ideas: 0
Votes: 8 / 3.625000
Moonpool Vault    Dungeons  (Underground)   (Rooms/ Halls)

Water drips from the ceiling in a steady rhythm. Water refracts torchlight, illuminating the depths of the pools with reflected torchlight.

Scrasamax
January 27, 2006
Hits: 3977
Comments: 8
Ideas: 0
Votes: 5 / 4.600000
Ash Children    Lifeforms  (Intelligent Species)   (City/ Ruin)

Some are called dhampir, others exalt as champions of undeath, and yet neither of these are correct…

Scrasamax
January 26, 2006
Hits: 4360
Comments: 14
Ideas: 0
Votes: 7 / 4.500000
Sippenhaft    NPCs  (Major)   (Mystical)

A voice as supple as silk, a face hidden in the shadows of a hood, yet the words she speaks are colder than the grave and burn more furiously than any inferno.

Scrasamax
January 25, 2006
Hits: 4002
Comments: 5
Ideas: 0
Votes: 5 / 4.700000
Chalice of Remorse    Items  (Wand/Staff/ Arcane)   (Cursed)

There are certain things that need not be said, and events best left in the past, to be forgotten. Be careful what you wish for.

Scrasamax
January 24, 2006
Hits: 4697
Comments: 7
Ideas: 0
Votes: 7 / 4.357143
Company of the Broken Oath    Society/ Organizations  (Combative)   (Country/ State)

Also known as the Oathbreakers Legion, or the Forsaken, this company is often the last stop for criminals, vagabonds and vagrants before the headsman’s ax.

Scrasamax
January 23, 2006
Hits: 11462
Comments: 12
Ideas: 0
Votes: 7 / 4.428571
Sangreal    Locations  (City)   (Plains)

It is quoted in the Canon of St. Mancel that once in his life, that every devout soul should make pilgrimage to the holy city of Sangreal.

Scrasamax
January 22, 2006
Hits: 4515
Comments: 4
Ideas: 0
Votes: 3 / 3.666667
Sea of Sand    Locations  (Area)   (Desert)

The Sea of Sand is one of the most treacherous and deceitful tracts of waste in the heart of the Djaraha desert.

Scrasamax
January 22, 2006
Hits: 4537
Comments: 6
Ideas: 0
Votes: 5 / 4.100000
Calcobrinan Cyclopes    NPCs  (Extras-Horde)   (Natural)

Once noble and proud, the Cyclopes of the desert are now all but dust on the wind…

Scrasamax
January 21, 2006
Hits: 4855
Comments: 9
Ideas: 0
Votes: 7 / 4.142857
Equus Vigilia    Lifeforms  (Intelligent Species)   (Any)

Many know the image of the Night-Mare, a sable horse wreathed in a nimbus of hellfire sent from the underworld every night to deliver dreams of terror and fear to the living. While this is not entirely incorrect, the truth is more complicated…

Scrasamax
January 21, 2006
Hits: 4337
Comments: 4
Ideas: 0
Votes: 3 / 4.166667
Latrani Orc    NPCs  (Extras-Horde)   (Agricultural)

The Latrani are elusive as desert ghosts, dangerous as sand scorpions, and as rare as oases in the wastes.

Scrasamax
January 21, 2006
Hits: 3441
Comments: 3
Ideas: 0
Votes: 3 / 4.333333
Seitch Tribes    NPCs  (Extras-Horde)   (Combative)

Brutal are the Seitch raids that come up out of the vast waste of the Calcobrinan desert. They come clad in dusky browns, bearing black iron weapons, raiding for food, water, gold, and women.

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Scrasamax

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When The Wind Blows

       By: Murometz

One day a a wind begins to blow out of the West. The next day it gets stronger. And stronger still the next few days. Eventually (and fortunately), the speed of the wind tops out at a steady fifty miles an hour, but continues to blow. Soon an entire kingdom is wondering why it's not abating. The weather mages deem it unnatural but can't seem to banish or control it. The priests of various faiths claim it's divine. The End-Of-Days crowd is having a field day with their predictions of doom. No one knows why the gale persists. When inquiring with neighboring kingdoms, it seems they too suffer from a persistent western mistral. Eventually the populace begins to adapt to living with a twenty four hour a day wind. Always from the West, and perpetual. What could be causing this? A raging Elemental king? a curse from the gods? an unearthed artifact? Or has Nature itself gone haywire?

Ideas  ( Plots ) | February 17, 2006 | View | UpVote 1xp


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