Pray that your loneliness may spur you into finding something to live for, great enough to die for.
The Book of Hammerskjold
Also known as the Ankarran Thistle, Magewort, and a general nuisance.
They were formidable even before they learned how to use weapons.
Nahactl, the Wanderer
A glowing green stone flowing with the elemental power of evil
The Official citadel directory for all of your carousing needs.
The worst sort of scoundrels and hoodlums. Let down your guard for a even a second and they are on you like Klavadogs.
The definition of a Henchman: a man who really knows his away around a hench.
Yet another list of 30, this time fiendish foes, vile villians, and and dastardly do-badders.
A primer for mountaineering and a glossary of mountain climbing related terms.
The restless shade of a terrible demon of an age long since dust.
To be sure, the Dirdums are fair teeming with goblins.
Captain Wandern, ship’s log.
...and a star to steer her by.
In the vein of the other Random Encounter threads, now comes the thread for Oceanic encounters
The omens read a difficult birth Daughter. Seek the sisters of Lutgardis and they will ease your pain and bring a new life into this world and with a touch of luck keep one in it.
Sister Gwevenese Rabaste
A Celestial Lense is a metallic clearing that focuses the energy of the etherial to the material realm in remote places. These points of concentrated Good and Order create dangers untold in the regions around them.
The skull of the dragon of dark illusions
Pnathic sorcery has existed for ages, crudely used by magi who no idea the true forces they were fumbling with.
A standard book of evil.
The fifth generation of gynoid robots produced for the inhabitants of Technopolis.
An article concerning the nature and role of druids in an RPG enviroment.
30 Druids of the Teufel-GrÃƒÂ¼n Forest
The local band of 'nasties' (goblins / orcs / whatever) lives in relative peace with the local population.
Along come the PCs and go through their usual heroic monster bashing routine, wiping out the nasties and pinching all their stuff, then continue on their way.
Problem is, they don't kill ALL he nasties. The survivors want revenge and, after spending a few months recovering, start to take it in their own inimitable style (which is not unlike that of the PCs come to think of it).
Next time the PCs are in the area they find themselves VERY unpopular with the townsfolk.