Named Timberwings; for the girth and strength of their wings were as elder oaks, thick and tireless
Beringia, the sinking kingdom.
Dont mind him, he’s just a rag man
Clochardshire resident, common quote
Gentlemen, BEHOLD! The celestial spider!
30 painted ladies of the oldest profession. Reader discretion is advised.
The last masterpiece of master fletcher Jugan of the Lorug Phreng
Dal Nastro, little more than a smudged footnote in mankind’s history of expansion.
The 13 living statues of the Dal Nastro ruins
A floating sphere of rusted iron spikes, no good can come of this.
Dire Ape, I choose you!!!
The individual beings of the race that came between the creation of the world, and the creation of the mortal races.
First, you get the gold. Then you get the power. I could care about the women, I’ve had the men in the palm of my hand since I was 17.
Memoirs of Wealth, excerpt
A metal that can only be tempered once, and ever after it shall know no flame, nor shall heat harm it
A sword with a bitter history and a dark stigma
We need a bigger gun…
Mind the smell, it is a good place to get preserved meat.
Those other lists of 30
A magic weapon common among the Orcish tribes
Out of simple roots, a deep faith.
motto of the Brotherhood of Orildus
Be a good little prince and stop throwing tantrums of the Black Jester will get you and eat you up.
Words of many a Nanny and noblewoman
Caution: Graphic Content
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir