Behold, the Harbinger of ill-tidings, the blizzard rider, the thief of winter, the Stamagast.
30 groups of magical swords
Inspired by the Five in One challenge, the Emblem of Novercalis is a campaign inspired not by five subs, but by five idea seeds.
The inanimate remnants and dry husks of ideas left stillborn.
A greater examination of the Magician’s best friend, his familiar.
A hybrid of man and animal, bred to serve and now free to live.
A timely whistle to save a life.
A world of drifting sky islands and air ships
Pantarbe, floating rock, skystone, drifting earth…
A methodology for the magic behind the magic weapon.
You’re a mean one Old Crynog
You really are a skug
Halfling children’s rhyme
The Obtort Ward is all that remains of what was once an ancient battlefield that was afterwards converted into a mass grave.
Life dies in my wake, sacrificing itself to my hunger
The Masque of Hunger
Perhaps one of the oldest of the humanoid races, the Pelamids are a sort of missing link between terrestrial humans and aquatic merfolk.
Predator, nightstalker, brother to beasts, call me a monster long enough brother and I very well might become one.
Jaurmes, Augrune woodcutter
101 plug and play communities in 10 sub-categories
GET AWAY FROM ME YOU ZOMBIE FREAKS!
Last words of Derrius the Bold
One of the legendary unholy treasures
Also known as the Staff of the Bodyguard
Luchildsburg? Yeah I remember that place, they had the black ale that tasted so bad.
Magic should have side effects, both expected and unexpected - fortuitous and deplorable. Expected side effects add anticipation, while unexpected ones increase the drama of the scene. The result can be comedic or dire, it dpends on which circumstances work best for your game.