A man of extremes
Here, have a sup, just two piece of silver.
The blade of the adamant blossom…
Sound the call of alarm and light the fires in the trenches, the time for war is upon you!
Queens of the forest, the Loru Valsharris are respected by elf, dryad, and ent alike.
The grim and often belligerent denizens of the Grand Duchy of Nyir
A social group of women who meet for purposes of ‘knitting’ and sharing gossip.
Life in the Two Kingdoms is polarized between the now seemingly endless conflict between the noble elves of Elvindorm and the ruthless Sidious Prax and her allies. While this is the dominant conflict, by no means is it the only one. East of these two powers, beyond the paling of the Jokulsmorder, the land is desolate and savage, with survival being a greater concern that ideals and politics. This is the hardscrabble soil that the township of Draachenhaur grew from.
The first power cores
Once a god, now something less…
A time of flags and feasts…
Pumpkintown, The Strawberry Festival, Fall Days - small town festivals are as varied as the small towns that host them, and just as colorful.
only peasants and commoners call them wizard’s robes, those of the art know their true name.
A pioneer, visionary, alchemist and industrialist, archibald Ganse was a man well ahead of his time.
How empty are their bellies that already so much man and horse flesh cannot fill them?
Excerpt from the Lex Predatoris
A noblewoman of mixed pedigree, patron of the arts and infamous for playing ‘the older woman’.
Before the formation of the Achelandage and its associated merchant and craft guilds there was only the Civic Guild.
An average city of the Midlands
Listen now and hear my words, for they are the words of truth and they are the legacy of our people.
Toltep, the eldest of the Cuada
Many claim him to have been of their own, be they mages or clerics, thieves or warriors. Such was the legacy of Atal, the Wise Councilor.
The PCs are walking along the road, when suddenly a bunch of bandits attacks. The player's dismiss it has just a random encounter, when they find an ornate ring on the leader, obviously out of place with the seemingly poor bandits, who could only afford cheap leather and weapons. This ring has a symbol on it, which, if researched, sets the PCs on a quest. And from then on, the players don't look at random encounters the same way...