Quite simply, the most sophisticated and pound for pound most dangerous vehicle in the skies of the Cosmic Era
Genimals are the stock and trade of BioCreches and one of the foundation technologies of the biosphere repair effort
Do me a favor, stay dead this time.
One of the side effects of the rampant cloning and genetic augmentation in the Cosmic Era is the slow emergence of genetic castes.
The walking siege engines of the Cosmic Era
The Rocky Mountain Republic owes in large it's existence to a single limited run of primitive mechs, the Assault/Bombard Mech model 1.
An Amazon nation in the Cosmic Era
A common tool of necromancers, nether mages, and others who are privvy to the arts of the dead and undead
An agent of the Vatican, Father Titus is one of it's highest ranking and most effective special agents.
Sisters raised in the aviation business, for use in a modern setting
The Trace On System, abbreviated as either TOS or TRON are a series of epidermal implants and nano-fiber filaments implanted to improve the reflexes, balance, and agility of the augment wearing them.
Before Final Fantasy turned Bahamut into a dragon, it was a fish
Also known as 'jeks, wo-pos and a variety of other derogatory terms
The term is archaic, calling upon the ancient language of the magi, and those versed in the eldritch arts. In the more vulgar argot, terms such as scrying room and equally mundane names are bandied about. The fact that such limited terms are used to describe the proper mystic's psychomanteum demonstrates how little they actually know about what occurs within.
A Revised and improved collection of scallywags, scoundrels, and nautical ne'er do wells.
Keep your helmet on, there are sparrow oaks in this forest.
The hardest part about dealing with a ratwood tree is by the time you find it, there are dozens more you haven't found yet.
Guilt is a powerful force
'I can't go back to yesterday, I was a different person then' ~ Mad Alice
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).