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Scrasamax's SubmissionsReset Sort

Scrasamax
December 30, 2013
Hits: 471
Comments: 3
Ideas: 1
Votes: 3 / 4.333333
Variable-Frame Aerospace Fighter    Items  (SpaceShips)   (Combat)

Quite simply, the most sophisticated and pound for pound most dangerous vehicle in the skies of the Cosmic Era

Scrasamax
December 26, 2013
Hits: 243
Comments: 2
Ideas: 0
Votes: 1 / 4.000000
Genimal    Lifeforms  (Constructed)   (Any)

Genimals are the stock and trade of BioCreches and one of the foundation technologies of the biosphere repair effort

Scrasamax
December 21, 2013
Hits: 350
Comments: 3
Ideas: 0
Votes: 3 / 4.500000
Braddock    NPCs  (Minor)   (Mystical)

Do me a favor, stay dead this time.

Scrasamax
December 19, 2013
Hits: 355
Comments: 4
Ideas: 1
Votes: 3 / 4.500000
Genetic Castes    Systems  (Societal/ Cultural)   (Specific)

One of the side effects of the rampant cloning and genetic augmentation in the Cosmic Era is the slow emergence of genetic castes.

Scrasamax
December 18, 2013
Hits: 337
Comments: 1
Ideas: 0
Votes: 1 / 4.000000
Assault Mecha in the Cosmic Era    Items  (Armor)   (Combat)

The walking siege engines of the Cosmic Era

Scrasamax
December 17, 2013
Hits: 507
Comments: 3
Ideas: 0
Votes: 1 / 4.000000
A/BM-1 Stoudenmire    Items  (Ranged Weapons)   (Combat)

The Rocky Mountain Republic owes in large it's existence to a single limited run of primitive mechs, the Assault/Bombard Mech model 1.

Scrasamax
December 10, 2013
Hits: 427
Comments: 2
Ideas: 0
Votes: 1 / 4.500000
New Themyscira    Locations  (Country/ State)   (Water)

An Amazon nation in the Cosmic Era

Scrasamax
December 5, 2013
Hits: 453
Comments: 10
Ideas: 0
Votes: 8 / 4.437500
Ssacha a'Karliik    Items  (Other)   (Cursed)

A common tool of necromancers, nether mages, and others who are privvy to the arts of the dead and undead

Scrasamax
November 30, 2013
Hits: 299
Comments: 4
Ideas: 0
Votes: 3 / 4.666667
Father Titus, Resurrection Man    NPCs  (Major)   (Religious)

An agent of the Vatican, Father Titus is one of it's highest ranking and most effective special agents.

Scrasamax
November 29, 2013
Hits: 286
Comments: 3
Ideas: 0
Votes: 2 / 4.000000
Cessna and Piper Aldean    NPCs  (Minor)   (Travelers)

Sisters raised in the aviation business, for use in a modern setting

Scrasamax
November 16, 2013
Hits: 363
Comments: 3
Ideas: 0
Votes: 3 / 4.166667
Trace On System    Items  (Other)   (Non-Magical)

The Trace On System, abbreviated as either TOS or TRON are a series of epidermal implants and nano-fiber filaments implanted to improve the reflexes, balance, and agility of the augment wearing them.

Scrasamax
November 10, 2013
Hits: 514
Comments: 6
Ideas: 0
Votes: 6 / 4.250000
Bahamoot    Lifeforms  (Unique)   (Water)

Before Final Fantasy turned Bahamut into a dragon, it was a fish

Scrasamax
November 5, 2013
Hits: 707
Comments: 4
Ideas: 0
Votes: 2 / 4.750000
Wojek    Lifeforms  (Constructed)   (City/ Ruin)

Also known as 'jeks, wo-pos and a variety of other derogatory terms

Scrasamax
October 31, 2013
Hits: 346
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
Psychomanteum    Locations  (Establishment)   (Any)

The term is archaic, calling upon the ancient language of the magi, and those versed in the eldritch arts. In the more vulgar argot, terms such as scrying room and equally mundane names are bandied about. The fact that such limited terms are used to describe the proper mystic's psychomanteum demonstrates how little they actually know about what occurs within.

Scrasamax
October 26, 2013
Hits: 71
Comments: 0
Ideas: 0
No votes
30 More Pirates    NPCs  (Minor)   (Criminal/Espionage)

A Revised and improved collection of scallywags, scoundrels, and nautical ne'er do wells.

Scrasamax
October 24, 2013
Hits: 343
Comments: 7
Ideas: 0
Votes: 6 / 3.750000
Sparrow Oak    Lifeforms  (Fauna)   (Forest/ Jungle)

Keep your helmet on, there are sparrow oaks in this forest.

Scrasamax
October 24, 2013
Hits: 430
Comments: 9
Ideas: 1
Votes: 7 / 3.785714
Ratwood Tree    Lifeforms  (Fauna)   (Forest/ Jungle)

The hardest part about dealing with a ratwood tree is by the time you find it, there are dozens more you haven't found yet.

Scrasamax
October 24, 2013
Hits: 456
Comments: 3
Ideas: 0
Votes: 3 / 4.500000
The Midwich Horror    Lifeforms  (Constructed)   (City/ Ruin)

Guilt is a powerful force

Scrasamax
October 14, 2013
Hits: 267
Comments: 6
Ideas: 0
Votes: 6 / 4.166667
Gallinippers    Lifeforms  (Fauna)   (Swamp)

Megafauna mosquitoes

Scrasamax
October 8, 2013
Hits: 659
Comments: 8
Ideas: 0
Votes: 4 / 4.500000
Alicia 'Mad Alice' Napier    NPCs  (Minor)   (Criminal/Espionage)

'I can't go back to yesterday, I was a different person then' ~ Mad Alice

(Graphic content)

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Scrasamax

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp


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