A war of ambition threatens the unseelie houses of Thiran Nar.
Also known as the school of the unseen and the Enclave of Enchantment. Little more is known to outsiders than that.
You can’t tell safe water from bad, well unless there is a pile of rotting bones in it with not a scrap of flesh left on ‘em and then it’s pretty obvious.
PVT. Quinn, memoirs
The cloud doesnt have much of a smell. It looks like fog until it’s on you and then it’s two late. A couple of sucking breaths and your chest is one fire and your eyes are bleeding. Terrible stuff, but if you think it is tough on the living, you should see what it does to the dead
PVT Thomas Quinn.
A dreamer is one who can only find his way by moonlight, and his punishment is that he sees the dawn before the rest of the world
Rotten piles of choss, that’s all that was left of the wizard’s tower, that’s it.
The Mughal of the Gremils, the Shah of Lag, the most devoted of Mathom.
For the Emperor! For Anna Purna! For the Tigers!
Motto of the 1st Anna Purna Legion, the White Tigers.
Pray that your loneliness may spur you into finding something to live for, great enough to die for.
The Book of Hammerskjold
Also known as the Ankarran Thistle, Magewort, and a general nuisance.
They were formidable even before they learned how to use weapons.
Nahactl, the Wanderer
A glowing green stone flowing with the elemental power of evil
The Official citadel directory for all of your carousing needs.
The worst sort of scoundrels and hoodlums. Let down your guard for a even a second and they are on you like Klavadogs.
The definition of a Henchman: a man who really knows his away around a hench.
Yet another list of 30, this time fiendish foes, vile villians, and and dastardly do-badders.
A primer for mountaineering and a glossary of mountain climbing related terms.
The restless shade of a terrible demon of an age long since dust.
To be sure, the Dirdums are fair teeming with goblins.
Captain Wandern, ship’s log.
...and a star to steer her by.
In the vein of the other Random Encounter threads, now comes the thread for Oceanic encounters
In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?