The Official citadel directory for all of your carousing needs.
The worst sort of scoundrels and hoodlums. Let down your guard for a even a second and they are on you like Klavadogs.
The definition of a Henchman: a man who really knows his away around a hench.
Yet another list of 30, this time fiendish foes, vile villians, and and dastardly do-badders.
A primer for mountaineering and a glossary of mountain climbing related terms.
The restless shade of a terrible demon of an age long since dust.
To be sure, the Dirdums are fair teeming with goblins.
Captain Wandern, ship’s log.
...and a star to steer her by.
In the vein of the other Random Encounter threads, now comes the thread for Oceanic encounters
The omens read a difficult birth Daughter. Seek the sisters of Lutgardis and they will ease your pain and bring a new life into this world and with a touch of luck keep one in it.
Sister Gwevenese Rabaste
A Celestial Lense is a metallic clearing that focuses the energy of the etherial to the material realm in remote places. These points of concentrated Good and Order create dangers untold in the regions around them.
The skull of the dragon of dark illusions
Pnathic sorcery has existed for ages, crudely used by magi who no idea the true forces they were fumbling with.
A standard book of evil.
The fifth generation of gynoid robots produced for the inhabitants of Technopolis.
An article concerning the nature and role of druids in an RPG enviroment.
30 Druids of the Teufel-GrÃƒÂ¼n Forest
An outcaste goblin with a sadistic streak and a secret talent
None left upon the Mountain, my brothers in arms.
Motto of the Society of the White Azalea
A handsome bed set, obviously expensive and likely both old, and imported.
The earth holds the fool and holds the wise,
endures that good and bad dwell (upon her);
she keeps company with the boar,
gives herself up to the wild hog.
The Atharva Veda
A kingdom where, if there are multiple princes (princesses can't rule unless they have no siblings), the princes fight to the death in the arena to decide who gets to rule. A simple way to make sure your brother cannot make a bid for the thrown, and keeps the royal blood in one line.