The cloud doesnt have much of a smell. It looks like fog until it’s on you and then it’s two late. A couple of sucking breaths and your chest is one fire and your eyes are bleeding. Terrible stuff, but if you think it is tough on the living, you should see what it does to the dead
PVT Thomas Quinn.
A dreamer is one who can only find his way by moonlight, and his punishment is that he sees the dawn before the rest of the world
Rotten piles of choss, that’s all that was left of the wizard’s tower, that’s it.
The Mughal of the Gremils, the Shah of Lag, the most devoted of Mathom.
For the Emperor! For Anna Purna! For the Tigers!
Motto of the 1st Anna Purna Legion, the White Tigers.
Pray that your loneliness may spur you into finding something to live for, great enough to die for.
The Book of Hammerskjold
Also known as the Ankarran Thistle, Magewort, and a general nuisance.
They were formidable even before they learned how to use weapons.
Nahactl, the Wanderer
A glowing green stone flowing with the elemental power of evil
The Official citadel directory for all of your carousing needs.
The worst sort of scoundrels and hoodlums. Let down your guard for a even a second and they are on you like Klavadogs.
The definition of a Henchman: a man who really knows his away around a hench.
Yet another list of 30, this time fiendish foes, vile villians, and and dastardly do-badders.
A primer for mountaineering and a glossary of mountain climbing related terms.
The restless shade of a terrible demon of an age long since dust.
To be sure, the Dirdums are fair teeming with goblins.
Captain Wandern, ship’s log.
...and a star to steer her by.
In the vein of the other Random Encounter threads, now comes the thread for Oceanic encounters
The omens read a difficult birth Daughter. Seek the sisters of Lutgardis and they will ease your pain and bring a new life into this world and with a touch of luck keep one in it.
Sister Gwevenese Rabaste
A Celestial Lense is a metallic clearing that focuses the energy of the etherial to the material realm in remote places. These points of concentrated Good and Order create dangers untold in the regions around them.
The skull of the dragon of dark illusions
On route from Geli to Nekrass the characters meet a peasant boy on the road. He's wandering in the direction from which they've just come. If this seems a little bit incongruous, they may wish to ask him a few questions. He's perfectly willing to talk: he's called Lamish and he's run away because he knows he is the heir to the throne of Geli and his parents didn't believe him. How far is his home? About five weeks walk from here. How much has he eaten? Nothing. Has he drunk? Only from the filthy roadside ditches. In short, it's a wonder he is still alive. And yet he seems perfectly healthy.
Is he a thief, waiting for travellers to trick? Is he lying because there's something more sinister under all of this? Is he telling the truth? And anyway, what should the characters do? Do you take him to Geli? Do you try to find his parents? Or leave him to make his own way?