Red Dogs? his shop isnt on the market, you’ll have to wind over behind it, on one of the back streets. Wont be hard to find though, just look for the metal dogs and you’ve found him.
The engines and playthings of the artificer kings.
The deployment of the Lord of the Waste’s army.
A tactical lay-out for villainous forces inspired by Warhammer 40K
Greed, for lack of a better word, is good. Greed is right. Greed works. Greed clarifies, cuts through, and captures the essence of the evolutionary spirit. Greed, in all of its forms, greed for life, for money, for love, knowledge has marked the upward surge of mankind
Pismir the Miser
A war of ambition threatens the unseelie houses of Thiran Nar.
Also known as the school of the unseen and the Enclave of Enchantment. Little more is known to outsiders than that.
You can’t tell safe water from bad, well unless there is a pile of rotting bones in it with not a scrap of flesh left on ‘em and then it’s pretty obvious.
PVT. Quinn, memoirs
The cloud doesnt have much of a smell. It looks like fog until it’s on you and then it’s two late. A couple of sucking breaths and your chest is one fire and your eyes are bleeding. Terrible stuff, but if you think it is tough on the living, you should see what it does to the dead
PVT Thomas Quinn.
A dreamer is one who can only find his way by moonlight, and his punishment is that he sees the dawn before the rest of the world
Rotten piles of choss, that’s all that was left of the wizard’s tower, that’s it.
The Mughal of the Gremils, the Shah of Lag, the most devoted of Mathom.
For the Emperor! For Anna Purna! For the Tigers!
Motto of the 1st Anna Purna Legion, the White Tigers.
Pray that your loneliness may spur you into finding something to live for, great enough to die for.
The Book of Hammerskjold
Also known as the Ankarran Thistle, Magewort, and a general nuisance.
They were formidable even before they learned how to use weapons.
Nahactl, the Wanderer
A glowing green stone flowing with the elemental power of evil
The Official citadel directory for all of your carousing needs.
The worst sort of scoundrels and hoodlums. Let down your guard for a even a second and they are on you like Klavadogs.
The definition of a Henchman: a man who really knows his away around a hench.
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir