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Scrasamax
August 10, 2013
Hits: 1465
Comments: 1
Ideas: 0
Votes: 1 / 3.500000
7/30 Parapsychic Martial Artists    NPCs  (Scenario Based)   (Combative)

When parapsychic abilities began manifesting, martial artists found that their discipline from years of training provided them with the acumen and ability to channel and control the unexpected powers that now flowed from their fingertips.

Scrasamax
August 10, 2013
Hits: 978
Comments: 1
Ideas: 0
Votes: 1 / 4.000000
17/30 Cosmic Era NPCs    NPCs  (Scenario Based)   (Travelers)

Incomplete and unlikely to be finished.

Scrasamax
August 10, 2013
Hits: 2201
Comments: 5
Ideas: 0
Votes: 4 / 4.625000
Organic Memory Core    Items  (Other)   (Cursed)

The CogNet might be policed by sentient programs and controlled by artificially intelligent super computers, but it is built on top of millions of organic memory cores that function as its host.

Scrasamax
August 7, 2013
Hits: 1304
Comments: 2
Ideas: 0
Votes: 2 / 4.500000
The Battlemech    Articles  (Setting Building)   (Gaming - Genre)

I have attempted several articles about the mecha of the Cosmic Era, and all of them have either died in development hell or were simply deleted. This, I hope, will be the one that I see through to the finish.

Scrasamax
August 4, 2013
Hits: 1779
Comments: 1
Ideas: 0
No votes
30 Things that are Awesome    Articles  (Humor/ Editorial)   (Gaming - In General)

Just what it says on the tin.

Scrasamax
August 1, 2013
Hits: 1405
Comments: 7
Ideas: 0
Votes: 5 / 4.400000
Vitralara, the Mongrelmen    Lifeforms  (Constructed)   (City/ Ruin)

The Vitralara are an artificially created race. Despite accomplishing everything they were intended to do, the Mages of Banqua al'Zed consider the experiment a failure.

Scrasamax
July 27, 2013
Hits: 1142
Comments: 0
Ideas: 0
No votes
Cosmic Era Glossary    Articles  (Resource)   (Gaming - In General)

collection of terms used in the Cosmic Era not large enough to warrant their own submissions.

Scrasamax
July 27, 2013
Hits: 3918
Comments: 6
Ideas: 0
Votes: 3 / 4.000000
Mechadrome    Locations  (Fortification)   (Any)

The home base of the mighty mech

Scrasamax
July 27, 2013
Hits: 1404
Comments: 4
Ideas: 0
Votes: 2 / 3.500000
Mirage    Items  (Other)   (Combat)

The electromagnetic adaptive camouflage system

Scrasamax
July 26, 2013
Hits: 1348
Comments: 2
Ideas: 0
Votes: 2 / 5.000000
Neo Anatolia    Locations  (Country/ State)   (Plains)

The California of the Cosmic Era, Turkey

Scrasamax
July 18, 2013
Hits: 1395
Comments: 3
Ideas: 0
Votes: 3 / 4.333333
Blomkamp D9 Exograft Suit    Items  (Armor)   (Campaign Defining)

Blurring the line between exoskeletons and cybernetic augments, the D9 is unfavorably comparable to the Chemical Augmentation System.

Scrasamax
July 16, 2013
Hits: 2423
Comments: 6
Ideas: 0
Votes: 5 / 4.400000
Skeletrons    Lifeforms  (Constructed)   (Any)

The panic inducing robotic shock troopers of the Cosmic Era.

Scrasamax
July 12, 2013
Hits: 1210
Comments: 6
Ideas: 0
Votes: 3 / 4.166667
ApoCalypso Entertainment Group    Society/ Organizations  (Artistic/Performance)   (World Wide)

A forerunner in Black Datastream content, ACEG is known around the world for hosting and broadcasting some of the most violent, gore and fanaticism filled spectacles of human carnage.

Scrasamax
July 2, 2013
Hits: 1500
Comments: 5
Ideas: 0
Votes: 3 / 4.500000
Tulu    Lifeforms  (Intelligent Species)   (Space)

The Tulu are an evil and devious race, demonstrating the canny wickedness of Faustian devils and the perverse pleasures of hentai tentacle pornography.

Scrasamax
July 2, 2013
Hits: 2147
Comments: 3
Ideas: 2
Votes: 2 / 4.000000
The Tarxan    Lifeforms  (Intelligent Species)   (Other)

A hostile race discovered through dimensional boring. The first encounter with the violent and nomadic Tarxan occurred in Neo-Constantinople of the Eurasian Alliance, hence the Turkish/Central Asian rooted name.

Scrasamax
June 29, 2013
Hits: 1726
Comments: 5
Ideas: 0
Votes: 3 / 3.833333
Somantic Parapsychic Powers    Systems  (Mystical)   (Specific)

Likely the most common class of parapsychic powers, somantic powers are also the least flashy and visible.

Scrasamax
June 23, 2013
Hits: 1523
Comments: 5
Ideas: 0
Votes: 4 / 4.500000
Technological Parapsychic Powers    Systems  (Technical/ Mechanical)   (Defining)

The vast majority of parapsychic powers do NOT manifest as freeform pyrokinesis or rotating thunder kicks.

Scrasamax
June 23, 2013
Hits: 2241
Comments: 10
Ideas: 0
Votes: 10 / 4.650000
Zoe 3000    NPCs  (Extras)   (Artistic/Performance)

Think twice before giving your children extreme in utero biomodification. Your decision will last for my lifetime.

Zoe 3000

Scrasamax
June 22, 2013
Hits: 1164
Comments: 1
Ideas: 1
Votes: 1 / 4.500000
Vetmuara BioSciences    Locations  (Establishment)   (Other)

Located in the Eurasian Alliance Balkanistan Principality, Vetmuara BioSciences is the bottom of the barrel for human cloning.

Scrasamax
June 20, 2013
Hits: 1183
Comments: 4
Ideas: 0
Votes: 3 / 4.166667
Nkoloso Cosmodrome    Locations  (Establishment)   (Space)

The primary spaceport of the South African United Republics and the largest space port in Africa

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Scrasamax

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Sessiliths

       By: Murometz

Sessiliths (name based on the word sessile) are gargoyle-type creatures which are stationary, attached to the stone of whichever foundation they are bound to. Though they can move their extremities and limbs they are unable to move away from their particular perch. In lieu of swooping down and attacking like their mobile cousins the gargoyles proper, sessiliths are equipped with their own brand of mischief. The creatures are all able to verbalize and thus usually hurl vile insults and curses upon passersby. The cumulative effects of dozens of sessiliths cursing, screaming, and speaking in tongues, can have an effect of temporary confusion (or even discord) in those forced to listen to the shrieking stone gremlins.

Additionally, most possess the ability to "spout" or spit forth various undesirable projections, such as tar, boiling water, or even acid. While they can usually be avoided easily enough or even destroyed (their "bodies" feature the same defenses as gargoyles), sessiliths are usually placed in such a way as to hinder all trespassers and interlopers, narrow corridors, claustrophobic tunnels and other related "gauntlets", where they cannot be easily avoided. Like gargoyles, sessiliths come in all sorts of grotesque shapes and sizes, though they tend to resemble tiny horned devils, demonic amphibians, or simply distorted faces and heads, more often than not.

Ideas  ( Lifeforms ) | July 1, 2015 | View | UpVote 5xp


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